Akata
CR: 1
XP: 400
N Medium aberration
Init.: +6
Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft.
Perception: +5
HP: 18
EAC: 12
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft., climb 20 ft.
Melee: bite +8 (1d6+2 P plus void bite)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +4
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Anacite Ambassador
CR: 6
XP: 2400
LN Medium construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +3
Ref: +3
Will: +7
Speed: 40 ft.
Melee: slam +13 (1d6+6 B)
Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +3
Con: —
Wis: +1
Int: +4
Cha: +4
Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13
Languages: Common, up to four others; shortwave 100 ft.
Corpsefolk Operative
CR: 3
XP: 800
NE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +14
HP: 42
EAC: 14
KAC: 15
Fort: +3
Ref: +6
Will: +7
Speed: 40 ft.
Melee: survival knife +7 (1d4+4 S)
Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P)
Offensive Abilities: trick attack +1d8
Str: +1
Dex: +4
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14
Languages: Common
Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Ghoul
CR: 1
XP: 400
CE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 18
EAC: 12
KAC: 12
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis)
Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +5, Athletics +5, Stealth +10
Languages: Common, Eoxian
Gear: azimuth laser pistol with 1 battery (20 charges)
Hobgoblin Trooper
CR: 1
XP: 400
LE Medium humanoid (goblinoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 11
KAC: 13, +1 vs. combat maneuvers
Fort: +3
Ref: +5
Will: +1
Speed: 30 ft. (25 ft. in armor)
Melee: standard taclash +5 (1d4+3 S nonlethal)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +5, Intimidate +5, Stealth +10
Languages: Common, Goblin
Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Medium Herd Animal
CR: 1
XP: 200
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +3
Ref: +4
Will: +1
Speed: 40 ft.
Melee: natural weapon +4 (1d6+1 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +4
Medium Predator
CR: 1
XP: 400
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +1
Speed: 40 ft.
Melee: natural weapon +7 (1d6+2 P or S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +5, Athletics +5, Stealth +5
Orc Technician
CR: 1
XP: 200
CE Medium humanoid (orc)
Init.: +0
Senses: darkvision 60 ft.
Perception: +4
HP: 12
EAC: 10
KAC: 11
Fort: +3
Ref: +0
Will: +0
Speed: 30 ft.
Melee: tactical baton +4 (1d4+1 B)
Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +3
Wis: +0
Int: +2
Cha: -1
Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9
Languages: Common, Drow, Orc
Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton
Quorlu
CR: 2
XP: 600
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 23
EAC: 13
KAC: 14, +4 vs. bull rush, reposition, trip
Fort: +3
Ref: +1
Will: +7, +2 vs. bleed
Speed: 25 ft.
Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4)
Ranged: static arc pistol +7 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +0
Con: +4
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12
Languages: Common, Quorlu
Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Trained Squox
CR: 1
XP: 400
N Tiny animal
Init.: +4
Senses: blindsense (scent) 30 ft., low-light vision
Perception: +5
HP: 20
EAC: 12
KAC: 12
Fort: +3
Ref: +6
Will: +1
Speed: 40 ft., climb 20 ft.
Melee: bite +7 (1d4+1 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -2
Dex: +4
Con: +2
Wis: +0
Int: -4
Cha: +1
Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10