Aeon Stone Network
CR: 7
XP: 3200
N Fine construct (magical)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 91
EAC: 19
KAC: 20
Fort: +6
Ref: +10
Will: +6
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (1d6+9 B plus distraction [DC 17])
Ranged: None
Offensive Abilities: telekinetic whirlwind
Str: +0
Dex: +5
Con: —
Wis: +3
Int: +1
Cha: +1
Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19
Languages: Azlanti (can’t speak); telepathy 100 ft.
Haan Combat Pilot
CR: 7
XP: 3200
CN Large monstrous (humanoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +15
HP: 102
EAC: 20
KAC: 21
Fort: +6
Ref: +9
Will: +10
Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed
Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S)
Ranged: advanced semi-auto pistol +14 (2d6+7 P)
Offensive Abilities: firespray, debilitating trick, trick attack +4d8
Str: +2
Dex: +5
Con: +0
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages: Brethedan, Common
Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Kish
CR: 4
XP: 1200
N Medium humanoid (kish)
Init.: +7
Senses: darkvision 60 ft.
Perception: +10
HP: 60
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 30 ft.
Melee: skirmish kishaxe +13 (1d10+9 S)
Ranged: tactical battlebow +9 (1d8+4 P)
Offensive Abilities: None
Str: +5
Dex: +3
Con: +0
Wis: +1
Int: -1
Cha: +0
Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15
Languages: Vulgar Kishaleen
Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Paralith
CR: 4
XP: 1200
N Medium aberration
Init.: +1
Senses: blindsight (electromagnetic broadcast) 60 ft., sightless
Perception: +15
HP: 52
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +5
Speed: 35 ft.
Melee: claw +12 (1d6+9 S plus ultraviolet infection)
Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +10 (+14 to jump), Intimidate +10
Languages: Paralithi
Gear: cylindrical lens pistol with 1 battery (20 charges)
Shobhad
CR: 4
XP: 1200
N Large monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 16
Fort: +6
Ref: +8
Will: +5
Speed: 40 ft.
Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6)
Ranged: squad machine gun +10 (1d10+4 P)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +0
Int: +0
Cha: +1
Skills: Intimidate +15, Stealth +10, Survival +10
Languages: Shobhad
Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds
Gloomwing
CR: 4
XP: 1200
N Large outsider (extraplanar)
Init.: +5
Senses: darkvision 60 ft.;
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 10 ft., fly 40 ft. (Ex, average)
Melee: bite +13 (1d6+6 P)
Ranged:
Offensive Abilities: confusion, implant, pheromones
Str: +2
Dex: +5
Con: +2
Wis: +0
Int: -4
Cha: +0
Skills: Acrobatics +15, Stealth +10