Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Dromaeosaurid
CR: 3
XP: 800
N Medium animal
Init.: +3
Senses: low-light vision
Perception: +8
HP: 45
EAC: 13
KAC: 15
Fort: +6
Ref: +7
Will: +2
Speed: 50 ft.
Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Ranged: None
Offensive Abilities: pounce
Str: +2
Dex: +3
Con: +1
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +8, Stealth +13
Formian Taskmaster
CR: 7
XP: 3200
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +14 (+18 with hive mind)
HP: 90
EAC: 18
KAC: 19
Fort: +6
Ref: +8
Will: +12
Speed: 40 ft.
Melee: stinger +12 (1d8+8 P plus taskmaster toxin)
Ranged: thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown)
Offensive Abilities: None
Str: +1
Dex: +2
Con: +1
Wis: +5
Int: +2
Cha: +4
Skills: Diplomacy +19, Profession (merchant) +19, Sense Motive +14
Languages: Common; telepathy 120 ft.
Gear: thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)
Large Herd Animal
CR: 2
XP: 600
N Large animal
Init.: +2
Senses: low-light vision
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 40 ft.
Melee: natural weapon +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +7
Large Predator
CR: 4
XP: 1200
N Large animal
Init.: +2
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +3
Speed: 40 ft.
Melee: natural weapon +11 (1d8+7 P or S)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +10
Shotalashu
CR: 2
XP: 600
N Large magical (beast)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 60 ft.
Melee: claws +11 (1d6+3 S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +7, Perception +12, Stealth +7
Languages: Lashunta (can’t speak)
Swarm Mindreaper
CR: 7
XP: 3200
CE Medium monstrous (humanoid)
Init.: +4
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +19
HP: 90
EAC: 18
KAC: 19
Fort: +6
Ref: +8
Will: +12
Speed: 30 ft., climb 20 ft.
Melee: arm spike +14 (1d8+8 P; critical staggered [DC 17])
Ranged: None
Offensive Abilities: trepan
Str: +1
Dex: +4
Con: +2
Wis: +5
Int: +1
Cha: -1
Skills: Athletics +14 (+22 to climb), Mysticism +19, Stealth +14
Languages: Shirren; telepathy 100 ft.
Trox
CR: 2
XP: 600
NG Large monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +5
Will: +3
Speed: 40 ft., burrow 20 ft.
Melee: assault hammer +11 (1d6+6 B)
Ranged: None
Offensive Abilities: frenzy, grappler
Str: +4
Dex: +0
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +12, Intimidate +7, Mysticism +7
Languages: Common, Nchaki
Gear: assault hammer