hp: 110
initiative: +5
type: creature

Found 2 matches

Sarcesian Cybercommando CR: 8 XP: 4800 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +16 HP: 110 RP: 4 EAC: 23 KAC: 24 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft. Melee: buzzblade dueling sword +15 (2d6+8 S) Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18]) Offensive Abilities: target tracking, overload (DC 18) Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages: Common, Sarcesian Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Reklan CR: 7 XP: 3200 N Small magical beast Init.: +5 Senses: blindsense (thought) 120 ft., darkvision 60 ft., low-light vision; Perception: +14 HP: 110 EAC: 19 KAC: 21 Fort: +9 Ref: +11 Will: +7 Speed: 40 ft., climb 40 ft., fly 40 ft. (Su, average), swim 40 ft. Melee: spiny tentacle +18 (2d8+7 P) or bite +18 (2d6+11 P) Ranged: spine barrage +18 (2d8+7 P) Offensive Abilities: Str: +4 Dex: +5 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14 (+22 to climb or swim), Stealth +19