hp: 20
type: creature
size
creature_type
creature_subtype
will_save
speed
Found 7 matches
Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4 Senses: darkvision 60 ft. Perception: +7
HP: 20
EAC: 13 KAC: 15
Fort: +6 Ref: +4 Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Hobgoblin Trooper
CR: 1
XP: 400
LE Medium humanoid (goblinoid)
Init.: +4 Senses: darkvision 60 ft. Perception: +5
HP: 20
EAC: 11 KAC: 13, +1 vs. combat maneuvers
Fort: +3 Ref: +5 Will: +1
Speed: 30 ft. (25 ft. in armor)
Melee: standard taclash +5 (1d4+3 S nonlethal)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1
Skills: Athletics +5, Intimidate +5, Stealth +10
Languages: Common, Goblin
Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Medium Predator
CR: 1
XP: 400
N Medium animal
Init.: +2 Senses: low-light vision Perception: +5
HP: 20
EAC: 11 KAC: 13
Fort: +3 Ref: +3 Will: +1
Speed: 40 ft.
Melee: natural weapon +7 (1d6+2 P or S)
Ranged: None
Offensive Abilities: None
Str: +1 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2
Skills: Acrobatics +5, Athletics +5, Stealth +5
Pahtra Inquisitive
CR: 2
XP: 600
N Medium humanoid (pahtra)
Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7
HP: 20
EAC: 12 KAC: 13
Fort: +1 Ref: +3 Will: +5
Speed: 30 ft.
Melee: tactical baton +4 (1d4+2 B)
Ranged: static arc pistol +6 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1
Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12
Languages: Common, Pahtra, Vesk
Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Trained Squox
CR: 1
XP: 400
N Tiny animal
Init.: +4 Senses: blindsense (scent) 30 ft., low-light vision Perception: +5
HP: 20
EAC: 12 KAC: 12
Fort: +3 Ref: +6 Will: +1
Speed: 40 ft., climb 20 ft.
Melee: bite +7 (1d4+1 P)
Ranged: None
Offensive Abilities: squox tricks
Str: -2 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +1
Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10
Drow Enforcer
CR: 1
XP: 400
CE Medium humanoid (elf)
Init.: +4 Senses: darkvision 60 ft. Perception: +10
HP: 20
EAC: 16 KAC: 18
Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment
Speed: 25 ft.
Melee: standard taclash +5 (1d4+2 S)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10])
Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight
Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1
Skills: Acrobatics +10, Intimidate +5, Stealth +5
Languages: Common, Drow
Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Small Elemental
CR: 1
XP: 400
N Small outsider (elemental)
Init.: +2 Senses: darkvision 60 ft. Perception: +5
HP: 20
EAC: 12 KAC: 13
Fort: +5 Ref: +3 Will: +1
Speed: 20 ft.
Melee: slam +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0
Skills: Acrobatics +5, Athletics +5