hp: 23
type: creature
cr
xp
size
creature_type
creature_subtype
rp
will_save
Found 8 matches
Early Stage Barathu
CR: 2
XP: 600
LN Medium aberration
Init.: +0 Senses: darkvision 60 ft. Perception: +13
HP: 23
EAC: 13 KAC: 14
Fort: +3 Ref: +1 Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged:
Offensive Abilities:
Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Quorlu
CR: 2
XP: 600
N Medium monstrous (humanoid)
Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12
HP: 23
EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip
Fort: +3 Ref: +1 Will: +7, +2 vs. bleed
Speed: 25 ft.
Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4)
Ranged: static arc pistol +7 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2
Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12
Languages: Common, Quorlu
Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Tiefling
CR: 2
XP: 600
LE Medium outsider (native)
Init.: +5 Senses: darkvision 60 ft. Perception: +8
HP: 23
EAC: 13 KAC: 14
Fort: +0 Ref: +5 Will: +3
Speed: 30 ft.
Melee: tactical baton +8 (1d4+1 B)
Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P)
Offensive Abilities: fiendish gloom, trick attack +1d4
Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0
Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack)
Languages: Akitonian, Common, Eoxian, Infernal
Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Vlaka Tracker
CR: 2
XP: 600
LN Medium humanoid (vlaka)
Init.: +4 Senses: blindsight (scent) 30 ft., deafened, low-light vision Perception: +7
HP: 23 RP: 3
EAC: 13 KAC: 14
Fort: +3 Ref: +5 Will: +3
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: target tracking
Str: +0 Dex: +2 Con: +1 Wis: +0 Int: +4 Cha: +0
Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Barathu (Early Stage)
CR: 2
XP: 600
LN Medium aberration
Init.: +0 Senses: darkvision 60 ft. Perception: +13
HP: 23
EAC: 13 KAC: 14
Fort: +3 Ref: +1 Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged: None
Offensive Abilities: None
Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Electrovore
CR: 2
XP: 600
N Small magical (beast)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12
HP: 23 RP: 3
EAC: 14 KAC: 14
Fort: +3 Ref: +7 Will: +1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: tail slap +9 (1d4+3 B; critical siphon)
Ranged: None
Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half)
Str: +1 Dex: +4 Con: +1 Wis: +2 Int: -4 Cha: -1
Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12
Skittermander
CR: 2
XP: 600
CN Small humanoid (skittermander)
Init.: +2 Senses: low-light vision Perception: +7
HP: 23
EAC: 14 KAC: 15
Fort: +1 Ref: +3 Will: +5
Speed: 30 ft.
Melee: ember flame doshko +6 (1d8+3 F; critical wound)
Ranged: static arc pistol (1d6+2 E; critical arc 2)
Offensive Abilities: hyper
Str: +1 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4
Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7
Languages: Common, Vesk
Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Verthani Aether Pilot
CR: 2
XP: 600
N Medium humanoid (verthani)
Init.: +4 Senses: low-light vision Perception: +8
HP: 23
EAC: 14 KAC: 15
Fort: +1 Ref: +4 Will: +5
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P)
Offensive Abilities: trick attack +1d4
Str: +1 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0
Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13
Languages: Common, Vercite
Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds