Moonflower
CR: 8
XP: 4800
N Huge plant
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 125
EAC: 20
KAC: 22
Fort: +12
Ref: +7
Will: +10
Speed: 20 ft.
Melee: bite +19 (2d6+14 B plus swallow whole)
Ranged: None
Offensive Abilities: light pulse, swallow whole (0 or 4d6 A [see text], EAC 20, KAC 18, 31 HP)
Str: +6
Dex: +0
Con: +4
Wis: +2
Int: -3
Cha: +0
Skills: Stealth +16 (+21 in dense vegetation)
Languages: telepathy (1 mile, other moonflowers only)
Orc Technician
CR: 1
XP: 200
CE Medium humanoid (orc)
Init.: +0
Senses: darkvision 60 ft.
Perception: +4
HP: 12
EAC: 10
KAC: 11
Fort: +3
Ref: +0
Will: +0
Speed: 30 ft.
Melee: tactical baton +4 (1d4+1 B)
Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +3
Wis: +0
Int: +2
Cha: -1
Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9
Languages: Common, Drow, Orc
Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton
Quorlu
CR: 2
XP: 600
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 23
EAC: 13
KAC: 14, +4 vs. bull rush, reposition, trip
Fort: +3
Ref: +1
Will: +7, +2 vs. bleed
Speed: 25 ft.
Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4)
Ranged: static arc pistol +7 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +0
Con: +4
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12
Languages: Common, Quorlu
Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Trox
CR: 2
XP: 600
NG Large monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +5
Will: +3
Speed: 40 ft., burrow 20 ft.
Melee: assault hammer +11 (1d6+6 B)
Ranged: None
Offensive Abilities: frenzy, grappler
Str: +4
Dex: +0
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +12, Intimidate +7, Mysticism +7
Languages: Common, Nchaki
Gear: assault hammer
Barathu (Early Stage)
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Ellicoth
CR: 9
XP: 6400
N Gargantuan magical (beast)
Init.: +0
Senses: blindsense (life) 60 ft., low-light vision
Perception: +22
Aura: of Radiation (Ex)
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +13
Will: +8
Speed: 50 ft.
Melee: gore +22 (2d10+15 P) or soul drain +22 (see below)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: -3
Cha: +2
Skills: Athletics +17, Intimidate +17, Survival +17
Languages: Eoxian (can’t speak any language)
Frujai Colony
CR: 19
XP: 204800
N Colossal plant
Init.: +0
Senses: low-light vision
Perception: +32
HP: 420
RP: 6
EAC: 31
KAC: 33
Fort: +22
Ref: +15
Will: +20
Speed: 30 ft., climb 20 ft.
Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B)
Ranged: gravity thrust +30 (8d8+19 force)
Offensive Abilities: gravity control, slough minion
Str: +10
Dex: +0
Con: +9
Wis: +4
Int: +2
Cha: +9
Skills: Intimidate +37, Life Science +32, Survival +32
Languages: Frujai; telepathy 300 ft.
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)