Early Stage Barathu
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged:
Offensive Abilities:
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Barathu
CR: 5
XP: 1600
LN Large aberration
Init.: +0
Senses: darkvision 60 ft
Perception: +17
HP: 65
EAC: 17
KAC: 18
Fort: +4
Ref: +4
Will: +10
Speed: fly 30 ft. (Ex, perfect)
Melee: slam +12 (1d4+6 B)
Ranged:
Offensive Abilities:
Str: +1
Dex: +0
Con: +3
Wis: +5
Int: +2
Cha: +0
Skills: Acrobatics +17, Diplomacy +12, Life Science +12, Sense Motive +17
Languages: Brethedan, Common; telepathy 100 ft.
Barathu (Early Stage)
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Ellicoth
CR: 9
XP: 6400
N Gargantuan magical (beast)
Init.: +0
Senses: blindsense (life) 60 ft., low-light vision
Perception: +22
Aura: of Radiation (Ex)
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +13
Will: +8
Speed: 50 ft.
Melee: gore +22 (2d10+15 P) or soul drain +22 (see below)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: -3
Cha: +2
Skills: Athletics +17, Intimidate +17, Survival +17
Languages: Eoxian (can’t speak any language)
Frujai Colony
CR: 19
XP: 204800
N Colossal plant
Init.: +0
Senses: low-light vision
Perception: +32
HP: 420
RP: 6
EAC: 31
KAC: 33
Fort: +22
Ref: +15
Will: +20
Speed: 30 ft., climb 20 ft.
Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B)
Ranged: gravity thrust +30 (8d8+19 force)
Offensive Abilities: gravity control, slough minion
Str: +10
Dex: +0
Con: +9
Wis: +4
Int: +2
Cha: +9
Skills: Intimidate +37, Life Science +32, Survival +32
Languages: Frujai; telepathy 300 ft.
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Reptoid Master
CR: 6
XP: 2400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +13
HP: 77
RP: 4
EAC: 16
KAC: 18
Fort: +5
Ref: +5
Will: +11, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +12 (1d6+8 S)
Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands
Str: +2
Dex: +0
Con: +1
Wis: +3
Int: +1
Cha: +5
Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13
Languages: Common, Reptoid, Vercite
Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +5
HP: 16
EAC: 11
KAC: 12
Fort: +1
Ref: +1
Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: -1
Wis: +1
Int: +2
Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)