Contemplative
CR: 2
XP: 600
N Medium monstrous humanoid
Init.: +1
Senses: blindsense (thought) 60 ft., darkvision 60 ft.
Perception: +7
HP: 18
EAC: 13
KAC: 12
Fort: +1
Ref: +3
Will: +7 (+11 vs. mind-affecting effects)
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: law +5 (1d4 S)
Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities: applied knowledge
Str: -2
Dex: 1
Con: -1
Wis: 3
Int: 5
Cha: 2
Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: second skin, azimuth laser pistol with 2 batteries (20
charges each)
Damai Guardian
CR: 12
XP: 19200
N Medium humanoid (damai)
Init.: +1
Senses: greater emotionsense, low-light vision
Perception: +27
HP: 170
RP: 5
EAC: 25
KAC: 26
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft.
Melee: ultrathin dueling sword +21 (3d6+16 E & F)
Ranged: paragon semi-auto pistol +19 (4d6+12 P)
Offensive Abilities:
Str: +4
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +22, Mysticism +27, Sense Motive +27
Languages: Ancient Daimalkan, Common, Daimalkan
Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Dreamer
CR: 8
XP: 4800
N Large aberration
Init.: +1
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +13
Speed: fly 30 ft. (Ex, average)
Melee: tentacle +15 (1d12+12 A & B plus synesthesia)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +1
Con: +0
Wis: +6
Int: -2
Cha: +2
Skills: Acrobatics +16, Mysticism +21
Languages: Brethedan; telepathy 100 ft.
Gargantuan Predator
CR: 10
XP: 9600
N Gargantuan animal
Init.: +1
Senses: low-light vision
Perception: +19
HP: 165
EAC: 23
KAC: 25
Fort: +14
Ref: +9
Will: +10
Speed: 40 ft.
Melee: natural weapon +21 (2d10+17 P or S)
Ranged: None
Offensive Abilities: None
Str: +7
Dex: +1
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +19
Osharu
CR: 1
XP: 200
LG Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +4
HP: 10
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +5
Speed: 25 ft., swim 25 ft.
Melee: unarmed strike +3 (1d3 B nonlethal)
Ranged: pulsecaster pistol +5 (1d4 E nonlethal)
Offensive Abilities: None
Str: +0
Dex: +1
Con: -1
Wis: +2
Int: +3
Cha: +0
Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9
Languages: Common, Osharu
Gear: pulsecaster pistol with 2 batteries (20 charges each)
Predator Swarm
CR: 2
XP: 600
N Tiny animal (swarm)
Init.: +1
Senses: low-light vision
Perception: +7
HP: 25
EAC: 12
KAC: 14
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: swarm attack (1d6 P or S)
Ranged: None
Offensive Abilities: distraction
Str: -2
Dex: +1
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +7, Athletics +7, Stealth +7
Quorlu Sapper
CR: 9
XP: 6400
N Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 145
RP: 4
EAC: 22
KAC: 24, +4 vs. bull rush, reposition, trip
Fort: +11
Ref: +9
Will: +10, +2 vs. bleed
Speed: 25 ft.
Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8)
Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16])
Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: +1
Cha: +1
Skills: Athletics +22, Engineering +17, Intimidate +17
Languages: Common, Quorlu
Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Crest-Eater
CR: 4
XP: 1200
N Large magical (beast)
Init.: +1
Senses: bone tracker, darkvision 60 ft., low-light vision
Perception: +10
HP: 54
EAC: 16
KAC: 19
Fort: +8
Ref: +8
Will: +3
Speed: 60 ft.
Melee: bite +13 (1d6+7 P plus 1 con)
Ranged: venom spit +10 (1 Con)
Offensive Abilities: bone eater
Str: +3
Dex: +1
Con: +3
Wis: +1
Int: -2
Cha: -1
Skills: Stealth +15, Survival +10
Languages: Kasatha (can’t speak any language)
Draelik
CR: 2
XP: 600
NE Medium humanoid (draelik)
Init.: +1
Senses: darkvision 60 ft.
Perception: +12
HP: 21
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +5, +2 vs. necromancy effects
Speed: 30 ft.
Melee: None
Ranged: None
Offensive Abilities: dark nova
Str: +0
Dex: +1
Con: +2
Wis: +4
Int: +0
Cha: -1
Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker)
Languages: Aklo, Common
Gear: freebooter armor I
Gray
CR: 4
XP: 1200
NE Small humanoid (gray)
Init.: +1
Senses: darkvision 30 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 15
Fort: +3
Ref: +3
Will: +9
Speed: 30 ft.
Melee: touch +6 (probe)
Ranged: needler pistol +8 (1d4+4 P plus blue whinnis)
Offensive Abilities: sleep paralysis
Str: -1
Dex: +1
Con: +0
Wis: +0
Int: +5
Cha: +3
Skills: Life Science +15, Medicine +10, Sense Motive +15
Languages: Aklo (can’t speak); telepathy 100 ft.
Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis