initiative: +2
type: creature
creature_type
creature_subtype
perception
hp
eac
fort_save
will_save
speed
- 15 ft. [1]
- 20 ft. [2]
- 20 ft. (40 ft. outside crate shell) [1]
- 20 ft., climb 20 ft. [2]
- 20 ft., fly 80 ft. (Su, average) [1]
- 20 ft., swim 50 ft. [1]
- 25 ft., swim 25 ft. [1]
- 30 ft. [10]
- 30 ft. (20 ft. in armor) [1]
- 30 ft., burrow 30 ft. [1]
- 30 ft., climb 20 ft. [2]
- 30 ft., fly 60 ft. (Su, average) [1]
- 40 ft. [7]
- 40 ft., climb 20 ft. [1]
- 40 ft., fly 40 ft. (Su, average) [1]
- 40 ft., swim 30 ft. [1]
source
Found 34 matches
Anacite Laborer
CR: 7
XP: 3200
LN Medium construct (technological)
Init.: +2 Senses: darkvision 60 ft., low-light vision; Perception: +19
HP: 100
EAC: 19 KAC: 20
Fort: +4 Ref: +4 Will: +8
Speed: 40 ft.
Melee: plasma cutter +16 (1d8+12 F)
Ranged: electrical burst +14 (1d8+7 E)
Offensive Abilities:
Str: +5 Dex: +2 Con: - Wis: +0 Int: +4 Cha: +0
Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14
Languages: Common; shortwave 100 ft.
Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2 Senses: darkvision 60 ft. Perception: +14
HP: 105 RP: 4
EAC: 19 KAC: 21
Fort: +11 Ref: +6 Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Bloodbrother
CR: 7
XP: 3200
NE Huge magical beast (cold)
Init.: +2 Senses: blindsight (thermal) 60 ft. Perception: +14
HP: 107
EAC: 19 KAC: 21
Fort: +11 Ref: +11 Will: +6
Speed: 30 ft., climb 20 ft.
Melee: slam +18 (2d6+12 B plus 1d6 C and grab)
Ranged:
Offensive Abilities: cold, rib cage prison
Str: +5 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0
Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14
Languages: Vercite (can’t speak any language)
Caypin
CR: 6
XP: 2400
N Large magical beast (aquatic)
Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13
HP: 90
EAC: 18 KAC: 20
Fort: +10 Ref: +10 Will: +5
Speed: 40 ft., swim 30 ft.
Melee: bite +14 (3d4+13 P)
Ranged:
Offensive Abilities: feeding appendages
Str: +5 Dex: +2 Con: +3 Wis: -1 Int: -4 Cha: -1
Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18
Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2 Senses: darkvision 60 ft. Perception: +10
HP: 17
EAC: 11 KAC: 12
Fort: +1 Ref: +3 Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Bolida Overseer
CR: 8
XP: 4800
CN Medium vermin
Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +18
HP: 115
EAC: 21 KAC: 22
Fort: +9 Ref: +9 Will: +9
Speed: 30 ft., burrow 30 ft.
Melee: carbon staff +17 (1d8+10 B; critical knockdown)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: overload (DC 18), rolling charge, target tracking
Str: +2 Dex: +2 Con: +4 Wis: +1 Int: +6 Cha: +0
Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21
Languages: Bolidan, Common
Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Computer Glitch Gremlin
CR: 1
XP: 200
LE Tiny fey
Init.: +2 Senses: low-light vision Perception: +4
HP: 5
EAC: 9 KAC: 10
Fort: +2 Ref: +2 Will: +3
Speed: 20 ft., climb 20 ft.
Melee: bite +2 (1d4–1 P plus glitch module, DC 10)
Ranged: None
Offensive Abilities: glitch module, networked technomancy
Str: -1 Dex: +2 Con: +1 Wis: +1 Int: +3 Cha: -2
Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9
Languages: Aklo, Common; digital telepathy 30 ft.
Ghost
CR: 7
XP: 3200
CE Medium undead (incorporeal)
Init.: +2 Senses: darkvision 60 ft. Perception: +19
HP: 90 RP: 3
EAC: 18 KAC: 19
Fort: +7 Ref: +7 Will: +11
Speed: 30 ft., fly 60 ft. (Su, average)
Melee: corrupting touch +11 (7d6, DC 17)
Ranged: None
Offensive Abilities: backlash, corrupting gaze (DC 17), corrupting touch (DC 17), distraction (DC 17), frightful moan (DC 17), share pain, sow doubt
Str: +0 Dex: +2 Con: — Wis: +5 Int: +1 Cha: +4
Skills: Acrobatics +14, Disguise +19, Intimidate +14, Mysticism +19, Sense Motive +19, Stealth +19
Languages: Common, 1 other language known in life
Huge Predator
CR: 7
XP: 3200
N Huge animal
Init.: +2 Senses: low-light vision Perception: +14
HP: 105
EAC: 19 KAC: 21
Fort: +9 Ref: +7 Will: +6
Speed: 40 ft.
Melee: natural weapon +16 (2d6+12 P or S)
Ranged: None
Offensive Abilities: None
Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2
Skills: Athletics +14
Kanabo Commando
CR: 3
XP: 800
LE Medium outsider (goblinoid)
Init.: +2 Senses: darkvision 60 ft. Perception: +8
HP: 40
EAC: 15 KAC: 18
Fort: +5 Ref: +5 Will: +4
Speed: 30 ft. (20 ft. in armor)
Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6)
Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12])
Offensive Abilities: fighting styles (arcane assailant)
Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0
Skills: Athletics +13, Intimidate +8, Stealth +8
Languages: Common, Goblin
Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)