Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2
Senses: darkvision 60 ft.
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Medium Predator
CR: 1
XP: 400
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +1
Speed: 40 ft.
Melee: natural weapon +7 (1d6+2 P or S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +5, Athletics +5, Stealth +5
Pahtra Inquisitive
CR: 2
XP: 600
N Medium humanoid (pahtra)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +7
HP: 20
EAC: 12
KAC: 13
Fort: +1
Ref: +3
Will: +5
Speed: 30 ft.
Melee: tactical baton +4 (1d4+2 B)
Ranged: static arc pistol +6 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +4
Cha: +1
Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12
Languages: Common, Pahtra, Vesk
Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Small Herd Animal
CR: 1
XP: 135
N Small animal
Init.: +2
Senses: low-light vision
Perception: +3
HP: 6
EAC: 10
KAC: 12
Fort: +2
Ref: +3
Will: +1
Speed: 30 ft.
Melee: natural weapon +2 (1d4 B)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +2
Con: +0
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +3
Void Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 22
EAC: 11
KAC: 15
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft.
Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +0
Int: —
Cha: +0
Skills: Athletics +10
Occult Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 24
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +0
Skills: Athletics +10
Skittermander
CR: 2
XP: 600
CN Small humanoid (skittermander)
Init.: +2
Senses: low-light vision
Perception: +7
HP: 23
EAC: 14
KAC: 15
Fort: +1
Ref: +3
Will: +5
Speed: 30 ft.
Melee: ember flame doshko +6 (1d8+3 F; critical wound)
Ranged: static arc pistol (1d6+2 E; critical arc 2)
Offensive Abilities: hyper
Str: +1
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7
Languages: Common, Vesk
Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Small Elemental
CR: 1
XP: 400
N Small outsider (elemental)
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 12
KAC: 13
Fort: +5
Ref: +3
Will: +1
Speed: 20 ft.
Melee: slam +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +5, Athletics +5