Adult Silver Dragon
CR: 14
XP: 38400
LG Huge dragon (cold)
Init.: +3
Senses: blindsense (vibration) 60 ft., darkvision 120 ft., detect alignment, low-light vision
Perception: +25
Aura: frightful presence (200 ft., DC 22)
HP: 235
EAC: 28
KAC: 29
Fort: +14
Ref: +14
Will: +19
Speed: 40 ft., fly 200 ft. (Ex, clumsy), cloudwalking
Melee: bite +26 (6d6+22 P)
Ranged:
Offensive Abilities: breath weapon (50-ft. cone, 15d8 C, Reflex DC 22 half, usable every 1d4 rounds), crush (6d6+22 B), paralyzing breath (30-ft cone, 1d6+7 rounds, DC 22)
Str: +8
Dex: +3
Con: +3
Wis: +3
Int: +6
Cha: +4
Skills: Acrobatics +25 (+17 to fly), Computers +30, Diplomacy +30, Disguise +25, Life Science +30, Mysticism +25, Physical Science +30, Sense Motive +25
Languages: Auran, Common, Draconic, Dwarven, Terran
Anacite Ambassador
CR: 6
XP: 2400
LN Medium construct (technological)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +3
Ref: +3
Will: +7
Speed: 40 ft.
Melee: slam +13 (1d6+6 B)
Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +3
Con: —
Wis: +1
Int: +4
Cha: +4
Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13
Languages: Common, up to four others; shortwave 100 ft.
Bodysnatcher Slime
CR: 3
XP: 800
N Small ooze
Init.: +3
Senses: blindsight (vibration) 60 ft.
Perception: +8
HP: 33
EAC: 14
KAC: 14
Fort: +4
Ref: +2
Will: +4
Speed: 20 ft., climb 20 ft.
Melee: slam +9 (1d4+5 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +2
Dex: +3
Con: +2
Wis: +0
Int: -3
Cha: -1
Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration
Languages: see neural integration
Cerebric Fungus
CR: 3
XP: 800
N Medium plant
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +8
Aura: unsettling appearance (60 ft., DC 14)
HP: 26
EAC: 13
KAC: 14
Fort: +4
Ref: +2
Will: +6
Speed: 30 ft.
Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned)
Ranged: None
Offensive Abilities: star shriek (DC 14)
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +1
Skills: Bluff +13, Diplomacy +13, Stealth +8
Languages: telepathy 100 ft.
Damai
CR: 1
XP: 200
N Medium humanoid (damai)
Init.: +3
Senses: low-light vision
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +3
Speed: 30 ft.
Melee: survival knife +4 (1d4 S)
Ranged: tactical semi-auto pistol +2 (1d6 P)
Offensive Abilities:
Str: +0
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4
Languages: Common, Daimalkan
Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations
Dromaeosaurid
CR: 3
XP: 800
N Medium animal
Init.: +3
Senses: low-light vision
Perception: +8
HP: 45
EAC: 13
KAC: 15
Fort: +6
Ref: +7
Will: +2
Speed: 50 ft.
Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Ranged: None
Offensive Abilities: pounce
Str: +2
Dex: +3
Con: +1
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +8, Stealth +13
Emotivore
CR: 9
XP: 6400
NE Medium undead (shapechanger)
Init.: +3
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +17
HP: 120
EAC: 21
KAC: 22
Fort: +8
Ref: +8
Will: +12
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: claw +16 (3d4+9 S; critical shaken [see text])
Ranged: hailstorm-class zero pistol +16 (2d6+9 C; critical staggered [DC 18])
Offensive Abilities: feed
Str: +0
Dex: +3
Con: —
Wis: +4
Int: +1
Cha: +6
Skills: Acrobatics +17 (+25 to fly), Bluff +22, Culture +17, Diplomacy +17, Intimidate +17, Sense Motive +17, Stealth +17
Languages: Common
Gear: d-suit III, hailstorm-class zero pistol with 2 high-capacity batteries (40 charges each)
Glass Serpent
CR: 5
XP: 1600
N Gargantuan magical (beast)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 77
EAC: 16
KAC: 20
Fort: +9
Ref: +9
Will: +4
Speed: 60 ft., climb 30 ft., swim 30 ft.
Melee: tentacle +15 (1d6+11 S plus swallow whole)
Ranged: None
Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP)
Str: +5
Dex: +3
Con: +1
Wis: +2
Int: -4
Cha: -2
Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Mi-Go High Priest
CR: 11
XP: 12800
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +20
HP: 155
RP: 5
EAC: 23
KAC: 24
Fort: +12
Ref: +10
Will: +14
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +19 (2d10+12 S plus grab)
Ranged: mi-go hailstorm-class zero pistol +19 (2d6+13 C; critical staggered [DC 20])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +8
Int: +5
Cha: +1
Skills: Acrobatics +20, Bluff +25, Life Science +20, Medicine +20, Mysticism +25
Languages: Aklo, Common, Mi-Go
Gear: mi-go hailstorm-class zero pistol with 2 mi-go high-capacity batteries (40 charges each)
Mi-Go
CR: 6
XP: 2400
NE Medium plant
Init.: +3
Senses: blindsight (vibration) 30 ft., low-light vision
Perception: +13
HP: 80
EAC: 18
KAC: 19
Fort: +11
Ref: +5
Will: +5
Speed: 30 ft., fly 50 ft. (Su, average)
Melee: claw +14 (1d6+7 S plus grab)
Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16])
Offensive Abilities: evisceration
Str: +1
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +0
Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18
Languages: Aklo, Common, Mi-Go
Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)