initiative: +3
type: creature
source: Alien Archive 2

Found 14 matches

Adult Silver Dragon CR: 14 XP: 38400 LG Huge dragon (cold) Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 120 ft., detect alignment, low-light vision Perception: +25 Aura: frightful presence (200 ft., DC 22) HP: 235 EAC: 28 KAC: 29 Fort: +14 Ref: +14 Will: +19 Speed: 40 ft., fly 200 ft. (Ex, clumsy), cloudwalking Melee: bite +26 (6d6+22 P) Ranged: Offensive Abilities: breath weapon (50-ft. cone, 15d8 C, Reflex DC 22 half, usable every 1d4 rounds), crush (6d6+22 B), paralyzing breath (30-ft cone, 1d6+7 rounds, DC 22) Str: +8 Dex: +3 Con: +3 Wis: +3 Int: +6 Cha: +4 Skills: Acrobatics +25 (+17 to fly), Computers +30, Diplomacy +30, Disguise +25, Life Science +30, Mysticism +25, Physical Science +30, Sense Motive +25 Languages: Auran, Common, Draconic, Dwarven, Terran
Anacite Ambassador CR: 6 XP: 2400 LN Medium construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +3 Ref: +3 Will: +7 Speed: 40 ft. Melee: slam +13 (1d6+6 B) Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +3 Con:Wis: +1 Int: +4 Cha: +4 Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13 Languages: Common, up to four others; shortwave 100 ft.
Bodysnatcher Slime CR: 3 XP: 800 N Small ooze Init.: +3 Senses: blindsight (vibration) 60 ft. Perception: +8 HP: 33 EAC: 14 KAC: 14 Fort: +4 Ref: +2 Will: +4 Speed: 20 ft., climb 20 ft. Melee: slam +9 (1d4+5 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +2 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: -1 Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration Languages: see neural integration
Cerebric Fungus CR: 3 XP: 800 N Medium plant Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +8 Aura: unsettling appearance (60 ft., DC 14) HP: 26 EAC: 13 KAC: 14 Fort: +4 Ref: +2 Will: +6 Speed: 30 ft. Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned) Ranged: None Offensive Abilities: star shriek (DC 14) Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +1 Skills: Bluff +13, Diplomacy +13, Stealth +8 Languages: telepathy 100 ft.
Damai CR: 1 XP: 200 N Medium humanoid (damai) Init.: +3 Senses: low-light vision Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +3 Speed: 30 ft. Melee: survival knife +4 (1d4 S) Ranged: tactical semi-auto pistol +2 (1d6 P) Offensive Abilities: Str: +0 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4 Languages: Common, Daimalkan Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations
Dromaeosaurid CR: 3 XP: 800 N Medium animal Init.: +3 Senses: low-light vision Perception: +8 HP: 45 EAC: 13 KAC: 15 Fort: +6 Ref: +7 Will: +2 Speed: 50 ft. Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P) Ranged: None Offensive Abilities: pounce Str: +2 Dex: +3 Con: +1 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +8, Stealth +13
Emotivore CR: 9 XP: 6400 NE Medium undead (shapechanger) Init.: +3 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +8 Will: +12 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: claw +16 (3d4+9 S; critical shaken [see text]) Ranged: hailstorm-class zero pistol +16 (2d6+9 C; critical staggered [DC 18]) Offensive Abilities: feed Str: +0 Dex: +3 Con:Wis: +4 Int: +1 Cha: +6 Skills: Acrobatics +17 (+25 to fly), Bluff +22, Culture +17, Diplomacy +17, Intimidate +17, Sense Motive +17, Stealth +17 Languages: Common Gear: d-suit III, hailstorm-class zero pistol with 2 high-capacity batteries (40 charges each)
Glass Serpent CR: 5 XP: 1600 N Gargantuan magical (beast) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 77 EAC: 16 KAC: 20 Fort: +9 Ref: +9 Will: +4 Speed: 60 ft., climb 30 ft., swim 30 ft. Melee: tentacle +15 (1d6+11 S plus swallow whole) Ranged: None Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP) Str: +5 Dex: +3 Con: +1 Wis: +2 Int: -4 Cha: -2 Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Mi-Go High Priest CR: 11 XP: 12800 NE Medium plant Init.: +3 Senses: blindsight (vibration) 30 ft., low-light vision Perception: +20 HP: 155 RP: 5 EAC: 23 KAC: 24 Fort: +12 Ref: +10 Will: +14 Speed: 30 ft., fly 50 ft. (Su, average) Melee: claw +19 (2d10+12 S plus grab) Ranged: mi-go hailstorm-class zero pistol +19 (2d6+13 C; critical staggered [DC 20]) Offensive Abilities: evisceration Str: +1 Dex: +3 Con: +2 Wis: +8 Int: +5 Cha: +1 Skills: Acrobatics +20, Bluff +25, Life Science +20, Medicine +20, Mysticism +25 Languages: Aklo, Common, Mi-Go Gear: mi-go hailstorm-class zero pistol with 2 mi-go high-capacity batteries (40 charges each)
Mi-Go CR: 6 XP: 2400 NE Medium plant Init.: +3 Senses: blindsight (vibration) 30 ft., low-light vision Perception: +13 HP: 80 EAC: 18 KAC: 19 Fort: +11 Ref: +5 Will: +5 Speed: 30 ft., fly 50 ft. (Su, average) Melee: claw +14 (1d6+7 S plus grab) Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16]) Offensive Abilities: evisceration Str: +1 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +0 Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18 Languages: Aklo, Common, Mi-Go Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)