initiative: +4
type: creature

Found 41 matches

Deh-Nolo CR: 14 XP: 38400 CE Large aberration Init.: +4 Senses: darkvision 60 ft. Perception: +30 HP: 214 EAC: 27 KAC: 28 Fort: +12 Ref: +12 Will: +19 Speed: 20 ft., fly 40 ft. (Su, perfect) Melee: bite +21 (6d6+17 P plus dominion bile) Ranged: synthesized projectile +23 (4d8+14 P plus dominion bile or spell-slot sacrifice) Offensive Abilities: brain collection Str: +4 Dex: +4 Con: +6 Wis: +4 Int: +8 Cha: +4 Skills: Computers +25, Culture +25, Engineering +30, Life Science +30, Medicine +25, Mysticism +30, Physical Science +25 Languages: Aklo, Abyssal, Common, up to 4 other languages as determined by brain collection; telepathy 100 ft.
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Electrovore CR: 2 XP: 600 N Small magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 RP: 3 EAC: 14 KAC: 14 Fort: +3 Ref: +7 Will: +1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: tail slap +9 (1d4+3 B; critical siphon) Ranged: None Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half) Str: +1 Dex: +4 Con: +1 Wis: +2 Int: -4 Cha: -1 Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12
Greater Elemental CR: 9 XP: 6400 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +11 Will: +8 Speed: 20 ft. Melee: slam +22 (2d10+15 B) Ranged: None Offensive Abilities: None Str: +6 Dex: +4 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +17, Athletics +17
Haan CR: 3 XP: 800 CN Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +13 HP: 36 EAC: 14 KAC: 15 Fort: +2 Ref: +4 Will: +8 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: balloon +10 (see below) or claw +10 (1d4+5 S) Ranged: None Offensive Abilities: firespray Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8 Languages: Brethedan, Common
Huge Elemental CR: 7 XP: 3200 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 20 ft. Melee: slam +18 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Maraquoi Hunter CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Marooned One CR: 8 XP: 4800 NE Medium undead Init.: +4 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +16 HP: 115 EAC: 23 KAC: 25 Fort: +11 Ref: +7 Will: +13 Speed: 30 ft. Melee: tactical knife +17 (2d4+10 S) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: strangle Str: +2 Dex: +4 Con:Wis: +1 Int: +6 Cha: +1 Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16 Languages: Common, 1 other language known in life Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Observer-Class Security Robot CR: 1 XP: 400 N Small construct (technological) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 17 EAC: 14 KAC: 15 Fort: +1 Ref: +1 Will: -1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: slam +6 (1d6+3 B) Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Athletics +5, Computers +5 Languages: Common Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)