Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Assembly Ooze
CR: 1
XP: 400
N Medium ooze (technological)
Init.: +4
Senses: blindsight (vibration) 60 ft., sightless;
Perception: +7
HP: 17
EAC: 11
KAC: 12
Fort: +3
Ref: -1
Will: +2
Speed: 30 ft.
Melee: pseudopod +6 (1d4+3 B)
Ranged:
Offensive Abilities: disassemble
Str: +2
Dex: +1
Con: +4
Wis: +0
Int: -
Cha: +0
Skills: Athletics +10, Stealth +10
Languages: Common (can’t speak any language)
Vlaka Tracker
CR: 2
XP: 600
LN Medium humanoid (vlaka)
Init.: +4
Senses: blindsight (scent) 30 ft., deafened, low-light vision
Perception: +7
HP: 23
RP: 3
EAC: 13
KAC: 14
Fort: +3
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: target tracking
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +4
Cha: +0
Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Kalo Sharkhunter
CR: 2
XP: 600
NG Medium monstrous (humanoid)
Init.: +4
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +7
HP: 22
EAC: 16
KAC: 17
Fort: +1
Ref: +3
Will: +5
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical starknife +8 (1d4+3 P)
Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics
Str: +1
Dex: +4
Con: -1
Wis: +2
Int: +0
Cha: +0
Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water)
Languages: Common, Kalo
Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Space Goblin Honchohead
CR: 2
XP: 600
NE Small humanoid (goblinoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 24
EAC: 14
KAC: 15
Fort: +1
Ref: +3
Will: +5
Speed: 35 ft.
Melee: dogslicer +6 (1d4+2 S)
Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4)
Offensive Abilities: disturbing screech, tinker
Str: +0
Dex: +4
Con: +1
Wis: +0
Int: +2
Cha: +0
Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12
Languages: Common, Goblin
Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)