Assembly Ooze
CR: 1
XP: 400
N Medium ooze (technological)
Init.: +4
Senses: blindsight (vibration) 60 ft., sightless;
Perception: +7
HP: 17
EAC: 11
KAC: 12
Fort: +3
Ref: -1
Will: +2
Speed: 30 ft.
Melee: pseudopod +6 (1d4+3 B)
Ranged:
Offensive Abilities: disassemble
Str: +2
Dex: +1
Con: +4
Wis: +0
Int: -
Cha: +0
Skills: Athletics +10, Stealth +10
Languages: Common (can’t speak any language)
Embri Speaker
CR: 10
XP: 9600
LE Medium aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +19
HP: 140
RP: 5
EAC: 22
KAC: 23
Fort: +9
Ref: +9
Will: +15, +2 vs. enchantment
Speed: 30 ft.
Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S)
Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands
Str: +0
Dex: +0
Con: +3
Wis: +8
Int: +0
Cha: +5
Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24
Languages: Common, Embri, Infernal
Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask
Embri
CR: 3
XP: 800
LE Medium aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +8
HP: 35
EAC: 14
KAC: 15
Fort: +2
Ref: +2
Will: +8, +2 vs. enchantment
Speed: 30 ft.
Melee: claw +7 (1d4+5 S)
Ranged: tactical crossbolter +9 (1d10 P)
Offensive Abilities: None
Str: +2
Dex: +0
Con: +4
Wis: +0
Int: +1
Cha: +0
Skills: Athletics +13, Computers +13, Engineering +8, Sense Motive +13, Stealth +8
Languages: Common, Embri
Gear: tactical crossbolter with 10 arrows, hivemask
Ghoul
CR: 1
XP: 400
CE Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 18
EAC: 12
KAC: 12
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis)
Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +5, Athletics +5, Stealth +10
Languages: Common, Eoxian
Gear: azimuth laser pistol with 1 battery (20 charges)
Vlaka Tracker
CR: 2
XP: 600
LN Medium humanoid (vlaka)
Init.: +4
Senses: blindsight (scent) 30 ft., deafened, low-light vision
Perception: +7
HP: 23
RP: 3
EAC: 13
KAC: 14
Fort: +3
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: target tracking
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +4
Cha: +0
Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Cybernetic Zombie
CR: 3
XP: 800
N Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2)
Offensive Abilities: self-destruct (1d6+3 E, DC 12)
Str: +2
Dex: +4
Con: —
Wis: +1
Int: —
Cha: +1
Skills: Athletics +13
Gear: static arc pistol with 2 batteries (20 charges each)
Marooned One
CR: 8
XP: 4800
NE Medium undead
Init.: +4
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +16
HP: 115
EAC: 23
KAC: 25
Fort: +11
Ref: +7
Will: +13
Speed: 30 ft.
Melee: tactical knife +17 (2d4+10 S)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: strangle
Str: +2
Dex: +4
Con: —
Wis: +1
Int: +6
Cha: +1
Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16
Languages: Common, 1 other language known in life
Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Orocoran Ichor Lord
CR: 9
XP: 6400
CE Medium aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 120
RP: 1
EAC: 21
KAC: 22
Fort: +8
Ref: +8
Will: +14 (+16 vs. mind-affecting effects)
Speed: 30 ft.
Melee: proboscis +15 (3d4+9 P; critical bleed 1d6)
Ranged: projectile vomit +17 (2d6+9 A plus hallucinate)
Offensive Abilities: None
Str: +0
Dex: +4
Con: +3
Wis: +6
Int: +2
Cha: +3
Skills: Intimidate +22, Mysticism +22, Sense Motive +17
Languages: Aklo, Common (can’t speak any language); limited telepathy 60 ft.
Verthani Aether Pilot
CR: 2
XP: 600
N Medium humanoid (verthani)
Init.: +4
Senses: low-light vision
Perception: +8
HP: 23
EAC: 14
KAC: 15
Fort: +1
Ref: +4
Will: +5
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P)
Offensive Abilities: trick attack +1d4
Str: +1
Dex: +4
Con: +1
Wis: +1
Int: +2
Cha: +0
Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13
Languages: Common, Vercite
Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds
Verthani Pure One
CR: 9
XP: 6400
N Medium humanoid (verthani)
Init.: +4
Senses: low-light vision
Perception: +17
HP: 116
EAC: 23
KAC: 24
Fort: +8
Ref: +8
Will: +12
Speed: 30 ft.
Melee: carbon staff +15 (1d8+10 B; critical knockdown)
Ranged: aphelion laser pistol +17 (3d4+9 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +6
Int: +2
Cha: +3
Skills: Culture +17, Diplomacy +17, Life Science +17, Medicine +22, Mysticism +22, Sense Motive +17
Languages: Abyssal, Celestial, Common, Vercite
Gear: advanced lashunta tempweave, aphelion laser pistol with 2 high-capacity batteries (40 charges each), carbon staff, advanced medkit