initiative: +5
type: creature

Found 35 matches

Tiefling CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Warpmoth Swarm CR: 6 XP: 2400 N Fine vermin (swarm) Init.: +5 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +13 Aura: disorienting (15 ft., DC 14) HP: 90 EAC: 18 KAC: 20 Fort: +8 Ref: +10 Will: +5 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (2d6 P) Ranged: None Offensive Abilities: distraction (DC 14) Str: -5 Dex: +5 Con: +3 Wis: +0 Int:Cha: -3 Skills: Acrobatics +13 (+21 to fly)
Aeon Stone Network CR: 7 XP: 3200 N Fine construct (magical) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 91 EAC: 19 KAC: 20 Fort: +6 Ref: +10 Will: +6 Speed: fly 40 ft. (Su, perfect) Melee: swarm attack (1d6+9 B plus distraction [DC 17]) Ranged: None Offensive Abilities: telekinetic whirlwind Str: +0 Dex: +5 Con:Wis: +3 Int: +1 Cha: +1 Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19 Languages: Azlanti (can’t speak); telepathy 100 ft.
Elder Elemental CR: 11 XP: 12800 N Huge outsider (elemental) Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 145 EAC: 24 KAC: 26 Fort: +15 Ref: +13 Will: +10 Speed: 20 ft. Melee: slam +24 (4d6+11 B) Ranged: None Offensive Abilities: None Str: +8 Dex: +5 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +20, Athletics +20
Haan Combat Pilot CR: 7 XP: 3200 CN Large monstrous (humanoid) Init.: +5 Senses: darkvision 60 ft. Perception: +15 HP: 102 EAC: 20 KAC: 21 Fort: +6 Ref: +9 Will: +10 Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S) Ranged: advanced semi-auto pistol +14 (2d6+7 P) Offensive Abilities: firespray, debilitating trick, trick attack +4d8 Str: +2 Dex: +5 Con: +0 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20 Languages: Brethedan, Common Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife
Hallajin CR: 17 XP: 102400 CN Large aberration Init.: +5 Senses: blindsight (thought) 120 ft., darkvision 60 ft., sense through (thought) Perception: +29 HP: 280 EAC: 31 KAC: 30 Fort: +15 Ref: +15 Will: +22 Speed: fly 120 ft. (Ex, perfect) Melee: energy surge +25 (8d6+17 F) Ranged: energy surge +27 (4d8+17 F) Offensive Abilities: None Str:Dex: +5 Con: +8 Wis: +8 Int: +11 Cha: +5 Skills: Culture +34, Mysticism +34 Languages: Hallas, telepathy 120 ft. and telepathy (anywhere on same plane, other hallajins only)
Orocoran CR: 6 XP: 2400 CE Medium aberration Init.: +5 Senses: darkvision 60 ft. Perception: +13 HP: 93 RP: 1 EAC: 18 KAC: 20 Fort: +8 Ref: +8 Will: +7 (+9 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +13 (1d8+6 P; critical bleed 1d6) Ranged: projectile vomit +16 (1d10+6 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +5 Con: +3 Wis: +1 Int: -1 Cha: +2 Skills: Mysticism +13, Stealth +18, Survival +13 Languages: Aklo (can’t speak any language); limited telepathy 60 ft.
Patrol-Class Security Robot CR: 4 XP: 1200 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 52 EAC: 16 KAC: 18 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: slam +10 (1d6+7 B) Ranged: integrated tactical arc emitter +13 (1d4+4 E) Offensive Abilities: jolting arc Str: +3 Dex: +5 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Computers +10, Intimidate +15 Languages: Common Gear: tactical arc emitter with 2 batteries (20 charges each)
Ryphorian Skyfire Pilot CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Ryphorian Technician CR: 1 XP: 400 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +10 HP: 16 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +2 Speed: 30 ft. Melee: survival knife +4 (1d4+1 S) Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal) Offensive Abilities: target tracking Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1 Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5 Languages: Common, Triaxian Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife