Anacite Predator Drone
CR: 10
XP: 9600
LN Large construct (technological)
Init.: +5
Senses: blindsight (heat) 60 ft., darkvision 60 ft., low-light vision
Perception: +19
HP: 165
EAC: 23
KAC: 25
Fort: +10
Ref: +10
Will: +7
Speed: 30 ft., fly 60 ft. (Ex, perfect)
Melee: horn +23 (2d10+18 P)
Ranged: integrated automatic laser +20 (4d4+10 F; critical 2d4 burn) or integrated electric ray +20 (3d6+10 E; critical 2d6 arc)
Offensive Abilities: target lock
Str: +8
Dex: +5
Con: —
Wis: +3
Int: +0
Cha: +0
Skills: Acrobatics +19 (+27 to fly), Athletics +24, Stealth +19
Languages: Common; shortwave 100 ft.
Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Arquand Gazelle
CR: 4
XP: 1200
N Large animal
Init.: +5
Senses: low-light vision
Perception: +10
Aura: tranquility (60 ft., DC 13)
HP: 50
EAC: 16
KAC: 18
Fort: +7
Ref: +9
Will: +3
Speed: 50 ft.
Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4)
Ranged: None
Offensive Abilities: stampede, trample (1d6+7, DC 13)
Str: +3
Dex: +5
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Athletics +15
Bodysnatcher Autocrat
CR: 10
XP: 9600
N Medium ooze
Init.: +5
Senses: blindsight (vibration) 60 ft.
Perception: +19
HP: 140
EAC: 23
KAC: 23
Fort: +11
Ref: +8
Will: +11
Speed: 20 ft., climb 20 ft.
Melee: slam +20 (2d8+14 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +4
Dex: +5
Con: +5
Wis: +2
Int: -1
Cha: -1
Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration
Languages: See neural integration
Bolida Miner
CR: 2
XP: 600
CN Medium vermin
Init.: +5
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 14
KAC: 17
Fort: +4
Ref: +2
Will: +3
Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor)
Melee: tactical pike +10 (1d8+6 P)
Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (blitz), rolling charge
Str: +4
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +7, Physical Science +7, Survival +12
Languages: Bolidan, Common
Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Calecor
CR: 17
XP: 102400
CN Large fey
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +29
HP: 300
RP: 6
EAC: 30
KAC: 31
Fort: +17
Ref: +17
Will: +20
Speed: 60 ft., fly 120 ft. (Su, perfect)
Melee: slam +25 (8d6+21 B plus ruined mind)
Ranged: None
Offensive Abilities: ruined mind, sympathetic ruin
Str: +4
Dex: +5
Con: +4
Wis: +8
Int: +2
Cha: +11
Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34
Languages: truespeech
Dust Manta
CR: 6
XP: 2400
N Large magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only])
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 15 ft., burrow 80 ft.
Melee: stinger +17 (1d8+9 P plus dust manta toxin)
Ranged: None
Offensive Abilities: burrowing charge, sand spit
Str: +3
Dex: +5
Con: +2
Wis: +1
Int: -1
Cha: +0
Skills: Acrobatics +13, Athletics +13, Stealth +18
Emotivore Mastermind
CR: 17
XP: 102400
NE Medium undead (shapechanger)
Init.: +5
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +29
HP: 285
RP: 6
EAC: 30
KAC: 31
Fort: +15
Ref: +15
Will: +20
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: claw +28 (8d6+17 S; critical shaken [see text])
Ranged: banshee sonic pistol +28 (4d8+17 So; critical deafen [DC 24])
Offensive Abilities: backlash (17 damage), feed, mental anguish (DC 26), mindbreaking link (DC 26), mindkiller (DC 26), sow doubt (DC 26, 8 rounds)
Str: +0
Dex: +5
Con: —
Wis: +8
Int: +3
Cha: +11
Skills: Acrobatics +29 (+37 to fly), Bluff +34, Culture +29, Intimidate +29, Mysticism +34, Sense Motive +29
Languages: Common
Gear: bespoke echelon fashion, banshee sonic pistol with 2 super-capacity batteries (80 charges each)
Feral Shotalashu
CR: 6
XP: 2400
N Large magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +18
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 60 ft.
Melee: claws +17 (1d8+8 S)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +5
Con: +3
Wis: +1
Int: -3
Cha: -1
Skills: Acrobatics +13, Perception +18, Stealth +13
Languages: Lashunta (can’t speak)
Garaggakal
CR: 5
XP: 1600
CE Medium outsider (extraplanar)
Init.: +5
Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft.
Perception: +11
HP: 75
RP: 4
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: bite +12 (2d6+9 P)
Ranged:
Offensive Abilities: leech life (DC 13)
Str: +2
Dex: +5
Con: +3
Wis: +2
Int: +1
Cha: -2
Skills: Acrobatics +16 (+24 to fly), Athletics +11, Stealth +16, Survival +11
Languages: Garaggakal (can’t speak any language); telepathy 100 ft.