item_level: 1
type: weapon
damage_type
special
- - [1]
- Stun [1]
- _Analog_ [7]
- _Analog_, _Blast_ [1]
- _Analog_, _Block_ [1]
- _Analog_, _Block_, _Thrown_ (20 ft.) [1]
- _Analog_, _Bright_ [1]
- _Analog_, _Disarm_, _Nonlethal_, _Reach_, _Trip_ [1]
- _Analog_, _Disarm_, _Reach_, _Trip_ [1]
- _Analog_, _Free hands_ (2), _Fueled_ (capacity 20, usage 1), _Unwieldy_ [1]
- _Analog_, _Fueled_ (capacity 20, usage 4), _Thrown_ (10 ft.) [1]
- _Analog_, _Injection_ [2]
- _Analog_, _Operative_ [2]
- _Analog_, _Thrown_ (20 ft.) [3]
- _Analog_, _Unwieldy_ [1]
- _Antibiological_ [1]
- _Automatic_ [1]
- _Boost_ 1d4 [1]
- _Conceal_, _Injection_, _Powered_ (capacity 20, usage 4) [1]
- _Drain charge_, _Operative_, _Powered_ (capacity 20, usage 1) [1]
- _Explode_ (1d6 P, 15 ft.) [1]
- _Explode_ (1d8 E, 15 ft.) [1]
- _Explode_ (10 ft.), _Integrated_ (2 slots), _Nonlethal_, _Unwieldy_ [1]
- _Explode_ (10 ft., see text) [1]
- _Explode_ (entangled 2d4 rounds, 10 ft.) [1]
- _Explode_ (smoke cloud 1 minute, 20 ft.) [1]
- _First arc_ 1d6, _Unwieldy_ [1]
- _Injection_, _Sniper_ (250 ft.), _Subtle_, _Unwieldy_ [1]
- _Living_ [1]
- _Nonlethal_ [3]
- _Operative_, _Polarize_ 1d3, _Powered_ (capacity 20, usage 2) [1]
- _Penetrating_ [2]
- _Penetrating_, _Powered_ (capacity 20, usage 1), _Professional_ (miner) [1]
- _Powered_ (capacity 20, usage 1) [1]
- _Powered_ (capacity 20, usage 1), _Professional_ (contractor) [1]
- _Quick reload_ [1]
- _Sniper_ (250 ft.) [1]
- _Unwieldy_ [2]
- analog [3]
- blast [1]
- sniper (250 ft.) [1]
- stun [1]
- — [16]
critical
range
capacity_type
source
Found 75 matches