item_level: 2
type: weapon
damage_type
special
- _Analog_ [4]
- _Analog_, _Automatic_ [1]
- _Analog_, _Blast_, _Unwieldy_ [1]
- _Analog_, _Block_ [1]
- _Analog_, _Conceal_, _Grapple_, _Operative_, _Throttle_ [1]
- _Analog_, _Free Hands_ (1), _Unwieldy_ [1]
- _Analog_, _Injection_ [1]
- _Analog_, _Nonlethal_, _Operative_ [1]
- _Analog_, _Reach_ [1]
- _Analog_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Antibiological_ [1]
- _Antibiological_, _Blast_, _Unwieldy_ [1]
- _Automatic_ [2]
- _Blast_, _Living_, _Mind-affecting_, _Unwieldy_ [1]
- _Blast_, _Shape_ 1, _Unwieldy_ [1]
- _Blast_, _Stun_, _Unwieldy_ [1]
- _Block_, _Powered_ (capacity 20, usage 1), _Stun_ [1]
- _Boost_ 1 [1]
- _Conceal_, _Grapple_, _Operative_, _Powered_ (capacity 20, usage 1) [1]
- _Explode_ (1d6 F, 1d4 burn, 5 ft.) [1]
- _Explode_ (2d6 B, 20 ft.) [1]
- _Explode_ (blinded 1d4 rounds, 5 ft.) [1]
- _Explode_ (staggered, 10 ft.) [1]
- _Extinguish_, _Integrated_ (2 slots), _Powered_ (capacity 20, usage 2) [1]
- _Flexible line_, _Living_, _Unwieldy_ [1]
- _Guided_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Integrated_ (1 slot) [1]
- _Integrated_ (1 slot), _Powered_ (capacity 20, usage 1), _Stun_ [1]
- _Line_, _Unwieldy_ [3]
- _Modal_ (sonic) [1]
- _Nonlethal_ [1]
- _Penetrating_ [2]
- _Powered_ (capacity 20, usage 1) [3]
- _Powered_ (capacity 20, usage 1), _Reach_ [1]
- _Powered_ (capacity 20, usage 2) [1]
- _Stun_ [1]
- _Unwieldy_ [3]
- analog [2]
- fiery [5]
- necrotic [1]
- penetrating [1]
- powered (capacity 20 [2]
- powered (capacity 20, usage 1) [1]
- variant boost 1d3 (2/day) [1]
- — [3]
critical
range
capacity_type
source
Found 65 matches