item_level: 9
type: weapon
damage
special
- - [1]
- _Analog_ [2]
- _Analog_, _Automatic_ [1]
- _Analog_, _Disarm_, _Fueled_ (capacity 20, usage 1), _Reach_, _Trip_ [1]
- _Analog_, _Free Hands_ (1), _Unwieldy_ [1]
- _Analog_, _Reach_ [1]
- _Analog_, _Reach_, _Unwieldy_ [1]
- _Analog_, _Thrown_ (30ft.) [1]
- _Automatic_ [5]
- _Blast_, _Stun_, _Unwieldy_ [1]
- _Blast_, _Unwieldy_ [1]
- _Boost_ 1d4 [1]
- _Boost_ 1d8 [1]
- _Breakdown_ [1]
- _Breakdown_, _Sniper_ (600 ft.), _Unwieldy_ [1]
- _Deconstruct_ 2d6 [1]
- _Disarm_, _Powered_ (capacity 20, usage 1) [1]
- _Explode_ (2d8 C, 15 ft.) [1]
- _Explode_ (3d10 E, 20 ft.) [1]
- _Explode_ (5 ft., see text) [1]
- _Explode_ (10 ft.) [1]
- _Explode_ (10 ft.), _Unwieldy_ [2]
- _Explode_ (15 ft., see text) [1]
- _Explode_ (20 ft.) [1]
- _Explode_ (20 ft., see text) [1]
- _Extinguish_, _Integrated_ (2 slots), _Powered_ (capacity 20, usage 2) [1]
- _Living_, _Powered_ (capacity 20, usage 1), _Reach_, _Stun_, _Thought_, _Unwieldy_ [1]
- _Nonlethal_ [2]
- _Nonlethal_, _Operative_, _Powered_ (capacity 20, usage 2) [1]
- _Operative_, _Powered_ (capacity 20, usage 2) [1]
- _Penetrating_ [2]
- _Penetrating_, _Powered_ (capacity 20, usage 1), _Professional_ (miner) [1]
- _Powered_ (capacity 20, usage 1) [2]
- _Powered_ (capacity 20, usage 2) [1]
- _Radioactive_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Shield_ 2d6 [1]
- _Unwieldy_ [2]
- analog [2]
- boost 1d4 [1]
- boost 1d8 [1]
- bright [1]
- explode (10 ft., see text) [1]
- necrotic [1]
- operative [1]
- stun [1]
- — [4]
critical
range
capacity_type
source
Found 60 matches