kac: 12
type: creature

Found 15 matches

Maraquoi Hunter CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Skeletal Undead CR: 1 XP: 200 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S) Ranged: hunting rifle +3 (1d8 P) Offensive Abilities: None Str: +3 Dex: +2 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +9 Gear: hunting rifle with 20 longarm rounds, survival knife
Space Goblin Zaperator CR: 1 XP: 135 NE Small humanoid (goblinoid) Init.: +3 Senses: darkvision 60 ft. Perception: +3 HP: 6 EAC: 11 KAC: 12 Fort: +0 Ref: +2 Will: +2 Speed: 35 ft. Melee: dogslicer +0 (1d4 S) Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4) Offensive Abilities: tinker Str: +0 Dex: +3 Con: +0 Wis: +0 Int: +1 Cha: +0 Skills: Computers +7, Engineering +7, Stealth +7, Survival +3 Languages: Common, Goblin Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)
Tiny Elemental CR: 1 XP: 135 N Tiny outsider (elemental) Init.: +1 Senses: darkvision 60 ft. Perception: +3 HP: 6 EAC: 11 KAC: 12 Fort: +3 Ref: +1 Will: +0 Speed: 20 ft. Melee: slam +5 (1d6+3 B) Ranged: None Offensive Abilities: None Str: +3 Dex: +1 Con: +0 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +3, Athletics +3