kac: 12
type: creature
size
creature_type
creature_subtype
will_save
speed
Found 15 matches
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4
HP: 13
EAC: 10 KAC: 12
Fort: +2 Ref: +1 Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0 Senses: low-light vision Perception: +5
HP: 16
EAC: 11 KAC: 12
Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Skeletal Undead
CR: 1
XP: 200
NE Medium undead
Init.: +2 Senses: darkvision 60 ft. Perception: +4
HP: 13
EAC: 10 KAC: 12
Fort: +2 Ref: +2 Will: +2
Speed: 30 ft.
Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S)
Ranged: hunting rifle +3 (1d8 P)
Offensive Abilities: None
Str: +3 Dex: +2 Con: — Wis: +1 Int: — Cha: +1
Skills: Athletics +9
Gear: hunting rifle with 20 longarm rounds, survival knife
Space Goblin Zaperator
CR: 1
XP: 135
NE Small humanoid (goblinoid)
Init.: +3 Senses: darkvision 60 ft. Perception: +3
HP: 6
EAC: 11 KAC: 12
Fort: +0 Ref: +2 Will: +2
Speed: 35 ft.
Melee: dogslicer +0 (1d4 S)
Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4)
Offensive Abilities: tinker
Str: +0 Dex: +3 Con: +0 Wis: +0 Int: +1 Cha: +0
Skills: Computers +7, Engineering +7, Stealth +7, Survival +3
Languages: Common, Goblin
Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)
Tiny Elemental
CR: 1
XP: 135
N Tiny outsider (elemental)
Init.: +1 Senses: darkvision 60 ft. Perception: +3
HP: 6
EAC: 11 KAC: 12
Fort: +3 Ref: +1 Will: +0
Speed: 20 ft.
Melee: slam +5 (1d6+3 B)
Ranged: None
Offensive Abilities: None
Str: +3 Dex: +1 Con: +0 Wis: +0 Int: -3 Cha: +0
Skills: Acrobatics +3, Athletics +3