Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Arquand Gazelle
CR: 4
XP: 1200
N Large animal
Init.: +5
Senses: low-light vision
Perception: +10
Aura: tranquility (60 ft., DC 13)
HP: 50
EAC: 16
KAC: 18
Fort: +7
Ref: +9
Will: +3
Speed: 50 ft.
Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4)
Ranged: None
Offensive Abilities: stampede, trample (1d6+7, DC 13)
Str: +3
Dex: +5
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Athletics +15
Huge Herd Animal
CR: 4
XP: 1200
N Huge animal
Init.: +0
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +9
Ref: +6
Will: +4
Speed: 30 ft.
Melee: natural weapon +11 (1d6+9 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +15
Juvenile Nyssholora
CR: 4
XP: 1200
N Large magical (beast)
Init.: +0
Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +8
Ref: +3
Will: +6
Speed: 30 ft.
Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E)
Ranged: None
Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds)
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +15
Kanabo Commando
CR: 3
XP: 800
LE Medium outsider (goblinoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 15
KAC: 18
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft. (20 ft. in armor)
Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6)
Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12])
Offensive Abilities: fighting styles (arcane assailant)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +13, Intimidate +8, Stealth +8
Languages: Common, Goblin
Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Large Predator
CR: 4
XP: 1200
N Large animal
Init.: +2
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +6
Will: +3
Speed: 40 ft.
Melee: natural weapon +11 (1d8+7 P or S)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +10
Uplifted Bear Avenger
CR: 4
XP: 1200
CN Large magical (beast)
Init.: +7
Senses: low-light vision
Perception: +10
HP: 56
EAC: 16
KAC: 18
Fort: +8
Ref: +8
Will: +3
Speed: 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor)
Melee: claw +13 (1d6+9 S) or tactical swoop hammer +13 (1d10+9 B; critical knockdown)
Ranged: frostbite-class zero rifle +10 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +10 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: ferocious charge, fighting styles (blitz)
Str: +5
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +0
Skills: Athletics +15 (+23 to climb), Intimidate +10, Survival +10
Languages: Common; limited telepathy 30 ft.
Gear: officer ceremonial plate, frostbite-class zero rifle with 2 high-capacity batteries (40 charges each), tactical swoop hammer, frag grenades II (2)