Found 4403 matches

Elemental Gem, Mk 4
Level: 12 Price: 5,000 Bulk:
Elemental Gem, Mk 5
Level: 15 Price: 16,000 Bulk:
Elemental Gem, Mk 6
Level: 18 Price: 49,000 Bulk:
Ellicoth CR: 9 XP: 6400 N Gargantuan magical (beast) Init.: +0 Senses: blindsense (life) 60 ft., low-light vision Perception: +22 Aura: of Radiation (Ex) HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +8 Speed: 50 ft. Melee: gore +22 (2d10+15 P) or soul drain +22 (see below) Ranged: None Offensive Abilities: None Str: +6 Dex: +0 Con: +4 Wis: +3 Int: -3 Cha: +2 Skills: Athletics +17, Intimidate +17, Survival +17 Languages: Eoxian (can’t speak any language)
Elmeshra CR: 7 XP: 3,200 N Large animal (aquatic) Init.: +2 Senses: blindsight (heat) 60 ft., low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 40 ft., swim 40 ft. Melee: bite +17 (2d6+12 P plus swallow whole) or claw +17 (1d6+12 S) Ranged: None Offensive Abilities: swallow whole (2d6+12 A, EAC 19, KAC 17, 21 HP) Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +19 (+27 to swim)
Elusive Hacker
[Level: 10]

Your hacking skills make your code incredibly difficult for countermeasures to pin down. Whenever you would trigger a system’s countermeasure while hacking the system, there is a 50% chance that you manage to elude the countermeasure and it doesn’t trigger. You still haven’t disarmed the countermeasure, and it might trigger in the future.

Elusive Target
[Level: 13]

On any turn in which you move, you gain a +1 insight bonus
to your AC until the start of your next turn.

Ember Pistol, Glory-Sequence
Level: 14 Price: 65,800 Bulk: L Damage: 4d6 P Critical:

burn

2d6 Range: 40 ft. Capacity: 16 rounds Usage: 1 Special:

Ember Pistol, Salvation-Sequence
Level: 7 Price: 5,700 Bulk: L Damage: 2d6 P Critical:

burn

1d4 Range: 30 ft. Capacity: 10 rounds Usage: 1 Special:

Ember Pistol, Truth-Sequence
Level: 2 Price: 525 Bulk: L Damage: 1d6 P Critical:

burn

1d4 Range: 30 ft. Capacity: 8 rounds Usage: 1 Special: