source: Starfinder Core Rulebook

Found 1604 matches

Vesk monolith III
Level: 20 Price: 827,250 EAC Bonus: +26 KAC Bonus: +27 Max Dex Bonus: +5 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 7 Bulk: 2
Vesk overplate I
Level: 6 Price: 3,910 EAC Bonus: +9 KAC Bonus: +11 Max Dex Bonus: +3 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 1 Bulk: 2
Vesk overplate II
Level: 8 Price: 10,250 EAC Bonus: +13 KAC Bonus: +15 Max Dex Bonus: +2 Armor Check Penalty: -3 Speed Adjustment: -10 ft. Upgrade Slots: 3 Bulk: 3
Vesk overplate III
Level: 11 Price: 23,400 EAC Bonus: +16 KAC Bonus: +18 Max Dex Bonus: +3 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 4 Bulk: 2
Vesk overplate IV
Level: 14 Price: 71,850 EAC Bonus: +19 KAC Bonus: +21 Max Dex Bonus: +4 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 5 Bulk: 2
Vesk overplate V
Level: 18 Price: 415,800 EAC Bonus: +24 KAC Bonus: +26 Max Dex Bonus: +4 Armor Check Penalty: -3 Speed Adjustment: -5 ft. Upgrade Slots: 7 Bulk: 2
Vevolari Venture

Thoroughly industrial in its aesthetics, the Venture is a ship designed to keep its crew alive in unfriendly systems—everything else is secondary. Inside, however, the Venture is surprisingly comfortable, making it perfect for exploration, permanent residency, and long-haul shipping.

medium None

Speed: 6

Maneuverability: None

Drift: 1

AC: 14

TL: 12

HP: 55

DT:

CT: 11

Shields: basic 20 (forward 5, port 5, starboard 5, aft 5) Attacks

  • Forward: light laser cannon (2d4)
  • Turret: high explosive missile launcher (4d8)

Power Core: Pulse Gray (100 PCU)

Drift Engine: 1

Systems: basic computer, budget mid-range sensors, crew quarters (common), mk 3 armor, mk 1 defenses

Expansion Bays: cargo holds (3), physical science lab

Modifiers:

Complement: 6

Crew

  • Captain: Bluff +5 (1 rank), Computers +5 (1 rank), Diplomacy +5 (1 rank), gunnery +5, Intimidate +5 (1 rank), Piloting +7 (1 rank)
  • Engineer: Engineering +5 (1 rank) Gunners (2) gunnery +5
  • Pilot: Piloting +12 (1 rank)
  • Science Officer: Computers +10 (1 rank)

Vindicas Tyrant

Feared across multiple star systems, the Tyrant lives up to its name. Huge weapon batteries tear through even the most formidable capital ships, while its hangars unleash squadrons of Maulers to mop up foes too insignificant to be worth the Tyrant’s direct attention.

colossal None

Speed: 4

Maneuverability: clumsy

Drift: 1

AC: 28

TL: 26

HP: 600

DT: 15

CT: 120

Shields: medium 200 (forward 50, port 50, starboard 50, aft 50) Attacks

  • Forward: heavy laser cannon (4d8), particle beam cannon (3d4×10)
  • Port: heavy torpedo launcher (5d8), superlaser (2d4×10)
  • Starboard: heavy torpedo launcher (5d8), superlaser (2d4×10)
  • Turret: linked coilguns (8d4)

Power Core: Gateway Ultra (500 PCU)

Drift Engine: Signal Basic

Systems: basic computer, budget mid-range sensors, crew quarters (common), mk 10 armor, mk 10 defenses

Expansion Bays: cargo holds (12), hangar bays (2)

Modifiers:

Complement: 300

Crew

  • Captain: Diplomacy +28 (16 ranks), Engineering +28 (16 ranks), gunnery +28, Intimidate +33 (16 ranks), Piloting +28 (16 ranks)
  • Engineers (3 officers, 45 crew each): Engineering +28 (16 ranks)
  • Gunners (5 officers, 25 crew each): gunnery +33
  • Pilot (1 officer, 12 crew): Piloting +28 (16 ranks)
  • Science Officers (2 officers, 8 crew each): Computers +28 (16 ranks)

Vision
Level:

Mystic 6

School: divination Casting Time: 1 standard action Range: personal Duration: see text
Visual Data Processor
[Level: 2]

You notice even the smallest shifts in movement, temperature, and vibration, gaining the insight bonus from your bypass class feature to Perception skill checks.