Found 4403 matches

Ryphorian Skyfire Pilot CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Ryphorian Technician CR: 1 XP: 400 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +10 HP: 16 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +2 Speed: 30 ft. Melee: survival knife +4 (1d4+1 S) Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal) Offensive Abilities: target tracking Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1 Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5 Languages: Common, Triaxian Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife
Saboteur
[Level: 14]

Whenever you use the Engineering skill to sabotage or disable a device, you can roll twice and take the better result. In addition, if you have the appropriate tools (including your custom rig), performing these tasks takes half the normal amount of time, to a minimum of 1 move action.

Safety Helmet
Level: 1 Price: 65 Bulk: None
Sal Volatile, Tier 1
Level: 1 Price: 150 Bulk: None
Sal Volatile, Tier 2
Level: 15 Price: 3,000 Bulk: None
Sal Volatile, Tier 3
Level: 10 Price: 15,000 Bulk: None
Sal Volatile, Tier 4
Level: 4 Price: 23,500 Bulk: None
Salamander CR: 6 XP: 2,400 NE Medium outsider (extraplanar, fire) Init.: +1 Senses: darkvision 60 ft. Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +8 Will: +5 Speed: 20 ft. Melee: tactical pike multitool +17 (1d8+9 B, P, or S) or tail slap +17 (1d8+9 B & F plus grab; critical burn 1d6) Ranged: static arc rifle +15 (1d12+6 E; critical arc 1d6) Offensive Abilities: elemental fire Str: +3 Dex: +1 Con: +5 Wis: +0 Int: +1 Cha: +1 Skills: Engineering +18, Intimidate +13, Stealth +13 Languages: Common, Ignan Gear: freebooter armor II, tactical pike multitool with 1 battery (20 charges), static arc rifle with 2 high-capacity batteries (40 charges each)