Found 4403 matches

Shadowy Fleet
Level:

Technomancer 6

School: illusion Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Area: 60-ft. radius Duration: 1 round/level Saving Throw: Will disbelief and Reflex half, see text Spell Resistance: yes
Shaitan CR: 7 XP: 3,200 LN Large outsider (earth, extraplanar) Init.: +1 Senses: blindsight 60 ft. (ground vibration); darkvision 60 ft. Perception: +14 HP: 105 EAC: 18 KAC: 22 Fort: +11 Ref: +6 Will: +9 Speed: 20 ft., burrow 60 ft., climb 20 ft. Melee: sintered longsword +18 (2d8+12 S) or slam +18 (2d6+12 B) Ranged: tactical reaction cannon +14 (2d10+7 P) Offensive Abilities: earth mastery, metalmorph, stone curse Str: +5 Dex: +1 Con: +4 Wis: +2 Int: +2 Cha: +2 Skills: Bluff +14, Engineering +19, Mysticism +14, Sense Motive +14 Languages: Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft. Gear: shaitan armor (as d-suit II), sintered longsword, tactical reaction cannon with 12 heavy rounds
Shakalta Star-Guardian CR: 7 XP: 3,200 — — — Init.: +2 Senses:Perception: +14 HP: 100 EAC: 19 KAC: 21 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft., fly 30 ft. (jetpack, average), fly 20 ft. (in space) Melee: Ranged: Offensive Abilities: solar manifestation (solar weapon), stellar alignment, stellar revelations (black hole [25-ft. radius, push 15 ft., DC 15], gravity anchor, stellar rush, supernova [10-ft. radius, 5d6 fire, DC 15]) Str: +2 Dex: +2 Con: +0 Wis: +5 Int: +0 Cha: +4 Skills: Acrobatics +14, Mysticism +19, Piloting +14 Languages: Accaran, Common; limited telepathy 30 ft. Gear: d-suit II (brightlight projector, jetpack), holy inertial cavitation pistol with 3 high-capacity batteries (40 charges each), lesser t-quark crystal
Shaman CR: 6 XP: 2,400 — — — Init.: +3 Senses: low-light vision Perception: +13 HP: 75 RP: 4 EAC: 17 KAC: 18 Fort: +7 Ref: +7 Will: +9 Speed: 30 ft., fly 20 ft. (Ex, average) Melee: medium sap +9 (1d6+6 B nonlethal) Ranged: corona laser pistol +11 (2d4+6 F; critical burn 1d4) Offensive Abilities: grasping vines (DC 16), reverberating shriek (DC 16) Str: +0 Dex: +3 Con: +2 Wis: +5 Int: +2 Cha: +1 Skills: Acrobatics +13, Life Science +18, Mysticism +18, Survival +13 Languages: Common, Kiirinta; limited telepathy 30 ft., speak with animals Gear: freebooter armor II, corona laser pistol, medium sapAR
Shantak CR: 8 XP: 4800 CE Huge magical (beast) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: 20 ft., fly 80 ft. (Su, average) Melee: bite +20 (3d4+14 P) or talons +20 (3d4+14 S plus grab) Ranged: None Offensive Abilities: None Str: +6 Dex: +2 Con: +4 Wis: +2 Int: -1 Cha: +0 Skills: Acrobatics +21, Piloting +16 (to navigate only) Languages: Aklo
Shantak Whistle
Level: 13 Price: 49,000 Bulk: L
Share Language
Level:

Mystic 1

School: divination Casting Time: 1 standard action Range: touch Duration: 24 hours Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Share Pain
[Level: 1]

Whenever a foe deals damage to you, you can spend 1Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage. This is a mind-affecting pain effect.

Share Resistance
[Level: 12]

As a standard action, you can spend 1 Resolve Point to grant allies linked by your telepathic bond class feature resistance 5 to the same energy type that you can resist through your reactive resistance class feature for 1 minute. You can’t use this ability if your reactive resistance class feature has not yet been activated for the day.