Found 4403 matches

Shuriken, Grooved
Level: 4 Price: 370 Bulk: L Damage: 1d8 P Critical:

Injection

DC +3 Range: 20 ft. Capacity: Drawn None Usage: - Special:

Injection, Quick reload, Thrown

Shuriken, Microserrated
Level: 7 Price: 1,120 Bulk: L Damage: 3d6 P Critical:

Bleed

Range: 20 ft. Capacity: Drawn None Usage: - Special:

Quick reload, Thrown

Shuriken, Singing
Level: 13 Price: 8,550 Bulk: L Damage: 6d6 So Critical:

Confuse

Range: 20 ft. Capacity: Drawn None Usage: - Special:

Quick reload, Thrown

Shuriken, Ultraserrated
Level: 16 Price: 29,100 Bulk: L Damage: 7d10 P Critical:

Bleed

Range: 20 ft. Capacity: Drawn None Usage: - Special:

Quick reload, Thrown

Shuttle

Size: small

Maneuverability: perfect

HP: 35    DT: —    CT: 7

Mounts: forward arc (1 light)

Expansion Bays: 3

Minimum Crew: 1    Maximum Crew: 4

Cost: 6

Sidereal Influence
[Level: 3]

You can tap into stellar forces outside of battle, using the properties of gravitons or photons to affect your skill use. At 3rd level, choose two skills from the lists below, one from the graviton list and one from the photon list. At 11th level and again at 19th level, choose two more skills. Each time you pick skills, choose one from the graviton list and one from the photon list.

To use your sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type (either graviton or photon), you can roll 1d6 and add the result as an insight bonus to your check. This ability lasts until you enter combat, fall unconscious, sleep, or meditate again to choose a different skill type. You can reactivate this ability by meditating again for 1 minute.

  • Graviton Skills: Bluff (Cha), Disguise (Cha), Mysticism (Wis), Sense Motive (Wis), Stealth (Dex)
  • Photon Skills: Culture (Int), Diplomacy (Cha), Intimidate (Cha), Medicine (Int), Survival (Wis)
Sidestep
Prerequisites: Dex 15, Mobility or trick attack class feature.

You can reposition yourself after a foe’s missed swing.

Siege Robot CR: 15 XP: 51200 N Huge construct (technological) Init.: +7 Senses: darkvision 60 ft., low-light vision, sense through (vision [foliage, gas, and smoke only]) 60 ft. Perception: +26 HP: 330 EAC: 29 KAC: 31 Fort: +15 Ref: +15 Will: +11 Speed: 60 ft., fly 20 ft. (Ex, clumsy), limited flight Melee: None Ranged: elite x-gen gun +29 (4d12+15 B & P) or heavy stellar cannon +29 (4d12+15 P; critical wound [DC 21]) or IMDS missile launcher +29 (13d8+15 B & F) Offensive Abilities: autoload Str: +9 Dex: +7 Con:Wis: +5 Int: +1 Cha: +0 Skills: Acrobatics +26 (+18 to fly), Engineering +26, Piloting +31 Languages: Common Gear: elite x-gen gun with 400 heavy rounds, heavy stellar cannon with 800 scattergun shells, IMDS missile launcher with 2 advanced missiles
Signal Jammer
Level: None Price: 100 Bulk: L
Silicanid CR: 2 XP: 600 N Small animal (fire) Init.: +4 Senses: blindsense (scent) 60 ft., low-light vision Perception: +12 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 40 ft.; burrow 20 ft. Melee: bite +10 (1d6+3 F & P; critical burn 1d4) or claw +10 (1d6+3 F & S; critical burn 1d4) Ranged: None Offensive Abilities: takedown Str: +1 Dex: +4 Con: +0 Wis: +2 Int: -4 Cha: +0 Skills: Athletics +7, Sense Motive +7, Survival +12