Found 4403 matches

Staccato Rifle, Pulse
Level: 4 Price: 2,000 Bulk: 2 Damage: 1d10 So Critical:

Deafen

Range: 40 ft. Capacity: 40 charges Usage: 1 Special:

Automatic

Staccato Rifle, Surge
Level: 9 Price: 13,000 Bulk: 2 Damage: 2d10 So Critical:

Deafen

Range: 60 ft. Capacity: 40 charges Usage: 2 Special:

Automatic

Staff of Mystic Healing
Level: 5 Price: 3,700 Bulk: 1
Staff, Battle
Level: 1 Price: 80 Bulk: 1 Damage: 1d4 B Critical:

Knockdown

Special:

Analog, Block

Staff, Carbon
Level: 7 Price: 6,150 Bulk: 1 Damage: 1d8 B Critical:

Knockdown

Special:

Analog, Block

Staff, Hardlight
Level: 18 Price: 320,800 Bulk: 1 Damage: 8d8 B Critical:

Knockdown

Special:

Analog, Block

Staff, Repeller
Level: 13 Price: 45,200 Bulk: 1 Damage: 3d8 B Critical:

Knockdown

Special:

Block, Powered (capacity 20, usage 1), Stun

Staff, Sentinel
Level: 7 Price: 6,320 Bulk: 1 Damage: 1d10 B Critical:

Special:

Block, Powered (capacity 20, usage 1), Stun

Staggering Shot
[Level: 6]

For your debilitating trick, you can attempt to stagger your target. The target must succeed at a Fortitude save or be staggered until the beginning of your next turn. Once you’ve used this ability to attempt to stagger a creature, that creature is immune to your staggering shot for 24 hours.

Stalwart
[Level: 6]

If you succeed at a Fortitude save against an effect that normally requires multiples successful saves to cure (such as a disease or poison), that effect immediately ends and is cured with a single successful save.