Found 4403 matches

Damoritosh's Arm Host CR: 6 XP: 2,400 — — — Init.: +6 Senses:Perception: +13 HP: 90 EAC: 21 KAC: 23 Fort: +8 Ref: +6 Will: +7 (+5 vs. emotion effects) Speed: 30 ft. Melee: unarmed strike +16 (1d3+14 B) Ranged: red star plasma pistol +13 (1d8+6 E & F; critical burn 1d8) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 14]) Offensive Abilities: None Str: +5 Dex: +2 Con: +3 Wis: +1 Int: +0 Cha: -1 Skills: Athletics +20, Engineering +11, Intimidate +17 Languages: Common Gear: vesk overplate I with filtered rebreather, frag grenades II (2), red star plasma pistol with 4 batteries (20 charges each)
Dancing Lights
Level:

Technomancer 0

School: evocation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: 1 minute (D) Saving Throw: none Effect: up to four lights Spell Resistance: no
Dark Matter
[Level: 2]

As a move action, you can draw on the properties of dark matter to increase your density, allowing you to resist physical damage. You gain damage reduction 1/—. This increases to DR 2/— at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 round or until you leave graviton mode.

When you are attuned or fully attuned, your DR from dark matter is equal to half your solarian level.

Darksight Goggles
Level: 4 Price: 2,100 Bulk:
Darksight Googles
Level: 4 Price: 2,100 Bulk:
Darkvision

Ysoki can see up to 60 feet in the dark. See page 263 for more information.

Darkvision
Level:

Technomancer 2

,

Mystic 2

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 hour/level Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Darkwater Grenade
Level: 6 Price: 1,400 Bulk: L
Dart Cannon, Advanced
Level: 11 Price: 22,300 Bulk: 2 Damage: 3d12 P Critical:

Embed

1d10 Range: 150 ft. Capacity: 50 darts Usage: 10 Special:

Unwieldy

Dart Cannon, Elite
Level: 15 Price: 118,000 Bulk: 2 Damage: 6d12 P Critical:

Embed

2d12 Range: 150 ft. Capacity: 50 darts Usage: 5 Special:

Unwieldy