kac: 20
type: creature

Found 22 matches

Aeon Stone Network CR: 7 XP: 3200 N Fine construct (magical) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 91 EAC: 19 KAC: 20 Fort: +6 Ref: +10 Will: +6 Speed: fly 40 ft. (Su, perfect) Melee: swarm attack (1d6+9 B plus distraction [DC 17]) Ranged: None Offensive Abilities: telekinetic whirlwind Str: +0 Dex: +5 Con:Wis: +3 Int: +1 Cha: +1 Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19 Languages: Azlanti (can’t speak); telepathy 100 ft.
Eohi CR: 6 XP: 2400 N Small animal Init.: +2 Senses: blindsight (scent) 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., climb 20 ft. Melee: bite +16 (1d8+11 P) or slam +16 (1d8+11 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +3 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +13, Acrobatics +13, Survival +18
Formian Warrior CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +8 (+12 with hive mind) HP: 39 EAC: 17 KAC: 20 Fort: +5 Ref: +3 Will: +4 Speed: 40 ft. Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin) Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6) Offensive Abilities: deadly grasp, fighting styles (guard) Str: +4 Dex: +2 Con: +1 Wis: -1 Int: +0 Cha: +0 Skills: Acrobatics +13, Intimidate +8, Stealth +8 Languages: Common; limited telepathy 60 ft. Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Iztheptar CR: 6 XP: 2400 N Small humanoid Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 (+15 with vision) HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +9 Ref: +7 Will: +5 Speed: 30 ft., climb 30 ft. Melee: venom spur +16 (1d6+10 P plus poison) Ranged: None Offensive Abilities: None Str: +2 Dex: +3 Con: +5 Wis: -1 Int: +0 Cha: -2 Skills: Athletics +18, Life Science +13, Medicine +13 Languages: Azlanti
Maraquoi Shaman CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear
Mountain Eel CR: 6 XP: 2400 N Huge animal Init.: +6 Senses: low-light vision Perception: +13 HP: 95 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft. Melee: bite +16 (1d8+11 P) Ranged: None Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16) Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: +0 Skills: Athletics +18, Stealth +18
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Orocoran CR: 6 XP: 2400 CE Medium aberration Init.: +5 Senses: darkvision 60 ft. Perception: +13 HP: 93 RP: 1 EAC: 18 KAC: 20 Fort: +8 Ref: +8 Will: +7 (+9 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +13 (1d8+6 P; critical bleed 1d6) Ranged: projectile vomit +16 (1d10+6 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +5 Con: +3 Wis: +1 Int: -1 Cha: +2 Skills: Mysticism +13, Stealth +18, Survival +13 Languages: Aklo (can’t speak any language); limited telepathy 60 ft.
Ryphorian Skyfire Pilot CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)