Aeon Stone Network
CR: 7
XP: 3200
N Fine construct (magical)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 91
EAC: 19
KAC: 20
Fort: +6
Ref: +10
Will: +6
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (1d6+9 B plus distraction [DC 17])
Ranged: None
Offensive Abilities: telekinetic whirlwind
Str: +0
Dex: +5
Con: —
Wis: +3
Int: +1
Cha: +1
Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19
Languages: Azlanti (can’t speak); telepathy 100 ft.
Eohi
CR: 6
XP: 2400
N Small animal
Init.: +2
Senses: blindsight (scent) 60 ft., low-light vision
Perception: +13
HP: 90
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 40 ft., climb 20 ft.
Melee: bite +16 (1d8+11 P) or slam +16 (1d8+11 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +2
Con: +3
Wis: +1
Int: -4
Cha: +0
Skills: Athletics +13, Acrobatics +13, Survival +18
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Iztheptar
CR: 6
XP: 2400
N Small humanoid
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +13 (+15 with vision)
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +9
Ref: +7
Will: +5
Speed: 30 ft., climb 30 ft.
Melee: venom spur +16 (1d6+10 P plus poison)
Ranged: None
Offensive Abilities: None
Str: +2
Dex: +3
Con: +5
Wis: -1
Int: +0
Cha: -2
Skills: Athletics +18, Life Science +13, Medicine +13
Languages: Azlanti
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Mountain Eel
CR: 6
XP: 2400
N Huge animal
Init.: +6
Senses: low-light vision
Perception: +13
HP: 95
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 40 ft.
Melee: bite +16 (1d8+11 P)
Ranged: None
Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16)
Str: +5
Dex: +2
Con: +3
Wis: +0
Int: -4
Cha: +0
Skills: Athletics +18, Stealth +18
Nuar Enforcer
CR: 4
XP: 1200
N Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +10
HP: 52
EAC: 18
KAC: 20
Fort: +6
Ref: +4
Will: +5
Speed: 35 ft.
Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P)
Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13])
Offensive Abilities: gore, fighting styles (hit-and-run), knockdown
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: +1
Cha: +0
Skills: Athletics +15, Intimidate +10, Survival +10
Languages: Common, Orc
Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Orocoran
CR: 6
XP: 2400
CE Medium aberration
Init.: +5
Senses: darkvision 60 ft.
Perception: +13
HP: 93
RP: 1
EAC: 18
KAC: 20
Fort: +8
Ref: +8
Will: +7 (+9 vs. mind-affecting effects)
Speed: 30 ft.
Melee: proboscis +13 (1d8+6 P; critical bleed 1d6)
Ranged: projectile vomit +16 (1d10+6 A plus hallucinate)
Offensive Abilities: None
Str: +0
Dex: +5
Con: +3
Wis: +1
Int: -1
Cha: +2
Skills: Mysticism +13, Stealth +18, Survival +13
Languages: Aklo (can’t speak any language); limited telepathy 60 ft.
Ryphorian Skyfire Pilot
CR: 5
XP: 1600
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 63
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +7
Will: +8
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: survival knife +10 (1d4+6 S)
Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +1
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17
Languages: Common, Triaxian
Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)