Anhamut
CR: 10
XP: 9600
LN Medium outsider (inevitable)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +19
HP: 180
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Str: +2
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Ellicoth
CR: 9
XP: 6400
N Gargantuan magical (beast)
Init.: +0
Senses: blindsense (life) 60 ft., low-light vision
Perception: +22
Aura: of Radiation (Ex)
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +13
Will: +8
Speed: 50 ft.
Melee: gore +22 (2d10+15 P) or soul drain +22 (see below)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: -3
Cha: +2
Skills: Athletics +17, Intimidate +17, Survival +17
Languages: Eoxian (can’t speak any language)
Greater Elemental
CR: 9
XP: 6400
N Huge outsider (elemental)
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +11
Will: +8
Speed: 20 ft.
Melee: slam +22 (2d10+15 B)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +4
Con: +3
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +17, Athletics +17
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +16
HP: 110
RP: 4
EAC: 23
KAC: 24
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0
Dex: +6
Con: +0
Wis: +0
Int: +4
Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Scavenger Slime
CR: 9
XP: 6400
N Large ooze
Init.: +3
Senses: blindsight (vibration) 60 ft., sightless
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +9
Will: +6
Speed: 20 ft.
Melee: pseudopod +18 (2d10+13 B)
Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F)
Offensive Abilities: None
Str: +4
Dex: +3
Con: +6
Wis: +0
Int: —
Cha: -2
Skills: Stealth +22 (+27 in ruins or garbage)
Surnoch
CR: 9
XP: 6400
N Large animal
Init.: +6
Senses: low-light vision, sense through (vision [stone only])
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +13
Will: +8
Speed: 30 ft., burrow 30 ft.
Melee: bite +21 (2d10+12 P)
Ranged: acid jet +18 (3d6+9 A)
Offensive Abilities: corrosive spines
Str: +3
Dex: +6
Con: +4
Wis: +2
Int: -4
Cha: +0
Skills: Stealth +22, Acrobatics +17
Verthani Pure One
CR: 9
XP: 6400
N Medium humanoid (verthani)
Init.: +4
Senses: low-light vision
Perception: +17
HP: 116
EAC: 23
KAC: 24
Fort: +8
Ref: +8
Will: +12
Speed: 30 ft.
Melee: carbon staff +15 (1d8+10 B; critical knockdown)
Ranged: aphelion laser pistol +17 (3d4+9 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +6
Int: +2
Cha: +3
Skills: Culture +17, Diplomacy +17, Life Science +17, Medicine +22, Mysticism +22, Sense Motive +17
Languages: Abyssal, Celestial, Common, Vercite
Gear: advanced lashunta tempweave, aphelion laser pistol with 2 high-capacity batteries (40 charges each), carbon staff, advanced medkit