Ahav
CR: 12
XP: 19200
N Huge construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sensor suite
Perception: +27
HP: 200
EAC: 26
KAC: 28
Fort: +12
Ref: +12
Will: +9
Speed: 60 ft.
Melee:
Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)
Offensive Abilities:
Str: +5
Dex: +8
Con: -
Wis: +4
Int: -2
Cha: +2
Skills: Stealth +22
Languages: Common
Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Comet Wasp Swarm
CR: 12
XP: 19200
N Diminutive vermin (swarm)
Init.: +8
Senses: blindsight (vibration) 30 ft., darkvision 60 ft.
Perception: +22
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +16
Will: +11
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (6d6 C & P plus chilling toxin)
Ranged: None
Offensive Abilities: distraction (DC 19), implant
Str: -2
Dex: +8
Con: +5
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +22 (+30 to fly)
Dust Manta Monarch
CR: 12
XP: 19200
N Huge magical (beast)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only])
Perception: +22
Aura: sandstorm (120 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +16
Ref: +16
Will: +11
Speed: 15 ft., burrow 80 ft.
Melee: stinger +26 (6d4+17 P plus greater dust manta toxin)
Ranged: None
Offensive Abilities: burrowing assault
Str: +5
Dex: +8
Con: +4
Wis: +3
Int: +0
Cha: +0
Skills: Acrobatics +22, Athletics +22, Stealth +27
Haeshi-Shaa (Haeshi Form)
CR: 12
XP: 19200
CE Large aberration
Init.: +5
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +22
Aura: stench (10 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +11
Will: +16
Speed: fly 60 ft. (Su, perfect)
Melee: slam +25 (6d4+20 B plus viral vapor)
Ranged: sonic bolt +22 (6d4+12 So)
Offensive Abilities: None
Str: +8
Dex: +5
Con: +4
Wis: +4
Int: +2
Cha: +2
Skills: Acrobatics +22 (+30 to fly), Life Science +22, Mysticism +27, Physical Science +22
Languages: Abyssal, Aklo, Common; telepathy 100 ft.
Deh-Nolo
CR: 14
XP: 38400
CE Large aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +30
HP: 214
EAC: 27
KAC: 28
Fort: +12
Ref: +12
Will: +19
Speed: 20 ft., fly 40 ft. (Su, perfect)
Melee: bite +21 (6d6+17 P plus dominion bile)
Ranged: synthesized projectile +23 (4d8+14 P plus dominion bile or spell-slot sacrifice)
Offensive Abilities: brain collection
Str: +4
Dex: +4
Con: +6
Wis: +4
Int: +8
Cha: +4
Skills: Computers +25, Culture +25, Engineering +30, Life Science +30, Medicine +25, Mysticism +30, Physical Science +25
Languages: Aklo, Abyssal, Common, up to 4 other languages as determined by brain collection; telepathy 100 ft.
Drow Noble Arms Dealer
CR: 11
XP: 12800
CE Medium humanoid (elf)
Init.: +3
Senses: darkvision 60 ft.
Perception: +26
HP: 170
RP: 6
EAC: 26
KAC: 28
Fort: +10
Ref: +12
Will: +14, +2 vs. enchantments
Speed: 30 ft.
Melee: ultrathin longsword +19 (4d8+12 S)
Ranged: LFD sonic pistol +21 (2d8+11 So; critical defense [DC 20])
Offensive Abilities: create darkness, limning light
Str: +1
Dex: +3
Con: +1
Wis: +2
Int: +5
Cha: +8
Skills: Bluff +21, Diplomacy +26, Intimidate +26, Sense Motive +26, Stealth +21
Languages: Abyssal, Aklo, Common, Drow, Eoxian
Gear: kasatha microcord IV (electrostatic field mk 2, white force field [15 HP]), LFD sonic pistol with 2 super-capacity batteries (80 charges each), ultrathin longsword
Frujai Soldier
CR: 12
XP: 19200
N Large plant
Init.: +2
Senses: low-light vision
Perception: +22
HP: 210
EAC: 26
KAC: 28
Fort: +16
Ref: +14
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: slam +25 (6d4+20 B)
Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip)
Offensive Abilities: colony guard
Str: +8
Dex: +2
Con: +5
Wis: +2
Int: -1
Cha: +2
Skills: Intimidate +27, Stealth +22, Survival +22
Languages: Frujai; telepathy 100 ft.