Apari Constituent
CR: -
XP: -
N Tiny vermin
Init.: +4
Senses: darkvision 60 ft.
Perception: +7
HP: 20
EAC: 13
KAC: 15
Fort: +6
Ref: +4
Will: +1
Speed: fly 30 ft. (Ex, perfect)
Melee: claw +10 (1d6+4 S)
Ranged:
Offensive Abilities: fungible
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: -
Cha: +0
Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Assembly Ooze
CR: 1
XP: 400
N Medium ooze (technological)
Init.: +4
Senses: blindsight (vibration) 60 ft., sightless;
Perception: +7
HP: 17
EAC: 11
KAC: 12
Fort: +3
Ref: -1
Will: +2
Speed: 30 ft.
Melee: pseudopod +6 (1d4+3 B)
Ranged:
Offensive Abilities: disassemble
Str: +2
Dex: +1
Con: +4
Wis: +0
Int: -
Cha: +0
Skills: Athletics +10, Stealth +10
Languages: Common (can’t speak any language)
Contemplative
CR: 2
XP: 600
N Medium monstrous humanoid
Init.: +1
Senses: blindsense (thought) 60 ft., darkvision 60 ft.
Perception: +7
HP: 18
EAC: 13
KAC: 12
Fort: +1
Ref: +3
Will: +7 (+11 vs. mind-affecting effects)
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: law +5 (1d4 S)
Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities: applied knowledge
Str: -2
Dex: 1
Con: -1
Wis: 3
Int: 5
Cha: 2
Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: second skin, azimuth laser pistol with 2 batteries (20
charges each)
Bolida Miner
CR: 2
XP: 600
CN Medium vermin
Init.: +5
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +7
HP: 25
EAC: 14
KAC: 17
Fort: +4
Ref: +2
Will: +3
Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor)
Melee: tactical pike +10 (1d8+6 P)
Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (blitz), rolling charge
Str: +4
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +7, Physical Science +7, Survival +12
Languages: Bolidan, Common
Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Large Herd Animal
CR: 2
XP: 600
N Large animal
Init.: +2
Senses: low-light vision
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 40 ft.
Melee: natural weapon +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +7
Pahtra Inquisitive
CR: 2
XP: 600
N Medium humanoid (pahtra)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +7
HP: 20
EAC: 12
KAC: 13
Fort: +1
Ref: +3
Will: +5
Speed: 30 ft.
Melee: tactical baton +4 (1d4+2 B)
Ranged: static arc pistol +6 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +4
Cha: +1
Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12
Languages: Common, Pahtra, Vesk
Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Predator Swarm
CR: 2
XP: 600
N Tiny animal (swarm)
Init.: +1
Senses: low-light vision
Perception: +7
HP: 25
EAC: 12
KAC: 14
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: swarm attack (1d6 P or S)
Ranged: None
Offensive Abilities: distraction
Str: -2
Dex: +1
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +7, Athletics +7, Stealth +7
Trox
CR: 2
XP: 600
NG Large monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +7
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +5
Will: +3
Speed: 40 ft., burrow 20 ft.
Melee: assault hammer +11 (1d6+6 B)
Ranged: None
Offensive Abilities: frenzy, grappler
Str: +4
Dex: +0
Con: +2
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +12, Intimidate +7, Mysticism +7
Languages: Common, Nchaki
Gear: assault hammer
Vlaka Tracker
CR: 2
XP: 600
LN Medium humanoid (vlaka)
Init.: +4
Senses: blindsight (scent) 30 ft., deafened, low-light vision
Perception: +7
HP: 23
RP: 3
EAC: 13
KAC: 14
Fort: +3
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: target tracking
Str: +0
Dex: +2
Con: +1
Wis: +0
Int: +4
Cha: +0
Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Hesper
CR: 2
XP: 600
CN Medium fey
Init.: +1
Senses: low-light vision
Perception: +7
HP: 21
EAC: 13
KAC: 12
Fort: +3
Ref: +3
Will: +5
Speed: 30 ft.
Melee: mutating touch +3 (see below)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +4
Skills: Diplomacy +12, Engineering +7, Physical Science +12
Languages: Common