Corpsefolk Marine
CR: 7
XP: 3200
NE Medium undead
Init.: +9
Senses: darkvision 60 ft.
Perception: +14
HP: 126
EAC: 19
KAC: 22
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (20 ft. in armor)
Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown)
Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim
Str: +2
Dex: +5
Con: —
Wis: +4
Int: +0
Cha: +0
Skills: Athletics +19, Intimidate +14, Piloting +14
Languages: Common
Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Dreamer
CR: 8
XP: 4800
N Large aberration
Init.: +1
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +13
Speed: fly 30 ft. (Ex, average)
Melee: tentacle +15 (1d12+12 A & B plus synesthesia)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +1
Con: +0
Wis: +6
Int: -2
Cha: +2
Skills: Acrobatics +16, Mysticism +21
Languages: Brethedan; telepathy 100 ft.
Dromaeosaurid
CR: 3
XP: 800
N Medium animal
Init.: +3
Senses: low-light vision
Perception: +8
HP: 45
EAC: 13
KAC: 15
Fort: +6
Ref: +7
Will: +2
Speed: 50 ft.
Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Ranged: None
Offensive Abilities: pounce
Str: +2
Dex: +3
Con: +1
Wis: +1
Int: -4
Cha: +0
Skills: Acrobatics +8, Stealth +13
Garaggakal
CR: 5
XP: 1600
CE Medium outsider (extraplanar)
Init.: +5
Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft.
Perception: +11
HP: 75
RP: 4
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: bite +12 (2d6+9 P)
Ranged:
Offensive Abilities: leech life (DC 13)
Str: +2
Dex: +5
Con: +3
Wis: +2
Int: +1
Cha: -2
Skills: Acrobatics +16 (+24 to fly), Athletics +11, Stealth +16, Survival +11
Languages: Garaggakal (can’t speak any language); telepathy 100 ft.
Ghost
CR: 7
XP: 3200
CE Medium undead (incorporeal)
Init.: +2
Senses: darkvision 60 ft.
Perception: +19
HP: 90
RP: 3
EAC: 18
KAC: 19
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., fly 60 ft. (Su, average)
Melee: corrupting touch +11 (7d6, DC 17)
Ranged: None
Offensive Abilities: backlash, corrupting gaze (DC 17), corrupting touch (DC 17), distraction (DC 17), frightful moan (DC 17), share pain, sow doubt
Str: +0
Dex: +2
Con: —
Wis: +5
Int: +1
Cha: +4
Skills: Acrobatics +14, Disguise +19, Intimidate +14, Mysticism +19, Sense Motive +19, Stealth +19
Languages: Common, 1 other language known in life
Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21, +1 vs. combat maneuvers
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4
Dex: +5
Con: +2
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Huge Predator
CR: 7
XP: 3200
N Huge animal
Init.: +2
Senses: low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +9
Ref: +7
Will: +6
Speed: 40 ft.
Melee: natural weapon +16 (2d6+12 P or S)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +2
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +14
Ja Noi
CR: 5
XP: 1600
LE Medium outsider (goblinoid)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +11
HP: 84
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft. (25 ft. in armor)
Melee: tactical swoop hammer +15 (1d10+10 B; critical knockdown)
Ranged: thunderstrike sonic rifle +12 (1d10+5 So; critical deafen [DC 13])
Offensive Abilities:
Str: +5
Dex: +3
Con: +2
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +16, Intimidate +11, Stealth +11
Languages: Common, Goblin
Gear: lashunta ringwear II, tactical swoop hammer, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)
Juvenile Solar Wisp
CR: 5
XP: 1600
N Huge outsider (air)
Init.: +5
Senses: darkvision 60 ft.
Perception: +11
HP: 63
EAC: 17
KAC: 19
Fort: +9
Ref: +7
Will: +4
Speed: fly 30 ft. (Su, perfect)
Melee: slam +15 (1d6+8 F)
Ranged:
Offensive Abilities: engulf (1d6+8 F, DC 13)
Str: +3
Dex: +5
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +16 (+24 to fly)
Moonflower
CR: 8
XP: 4800
N Huge plant
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 125
EAC: 20
KAC: 22
Fort: +12
Ref: +7
Will: +10
Speed: 20 ft.
Melee: bite +19 (2d6+14 B plus swallow whole)
Ranged: None
Offensive Abilities: light pulse, swallow whole (0 or 4d6 A [see text], EAC 20, KAC 18, 31 HP)
Str: +6
Dex: +0
Con: +4
Wis: +2
Int: -3
Cha: +0
Skills: Stealth +16 (+21 in dense vegetation)
Languages: telepathy (1 mile, other moonflowers only)