Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Bone Trooper Captain
CR: 8
XP: 4800
LE Medium undead
Init.: +10
Senses: darkvision 60 ft.
Perception: +16
HP: 125
RP: 4
EAC: 20
KAC: 23
Fort: +10
Ref: +10
Will: +9
Speed: 30 ft.
Melee: None
Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8)
Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi)
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +2
Cha: +2
Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21
Languages: Common, Eoxian
Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Dreamer
CR: 8
XP: 4800
N Large aberration
Init.: +1
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +13
Speed: fly 30 ft. (Ex, average)
Melee: tentacle +15 (1d12+12 A & B plus synesthesia)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +1
Con: +0
Wis: +6
Int: -2
Cha: +2
Skills: Acrobatics +16, Mysticism +21
Languages: Brethedan; telepathy 100 ft.
Garaggakal
CR: 5
XP: 1600
CE Medium outsider (extraplanar)
Init.: +5
Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft.
Perception: +11
HP: 75
RP: 4
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: bite +12 (2d6+9 P)
Ranged:
Offensive Abilities: leech life (DC 13)
Str: +2
Dex: +5
Con: +3
Wis: +2
Int: +1
Cha: -2
Skills: Acrobatics +16 (+24 to fly), Athletics +11, Stealth +16, Survival +11
Languages: Garaggakal (can’t speak any language); telepathy 100 ft.
Osharu Headteacher
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +9
Will: +13
Speed: 25 ft., swim 25 ft.
Melee: carbon staff +14 (1d8+9 B; critical knockdown)
Ranged: corona laser pistol +16 (2d4+8 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +2
Con: +0
Wis: +6
Int: +4
Cha: +2
Skills: Culture +16, Life Science +21, Medicine +16, Mysticism +21, Physical Science +21, Profession (professor) +16
Languages: Common, Osharu
Gear: advanced lashunta tempweave, carbon staff, corona laser pistol with 2 batteries (20 charges each)
Pahtra Stalker
CR: 6
XP: 2400
N Medium humanoid (pahtra)
Init.: +7
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 82
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +8
Will: +9
Speed: 40 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19
Languages: Common, Pahtra, Vesk
Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Quorlu Sapper
CR: 9
XP: 6400
N Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 145
RP: 4
EAC: 22
KAC: 24, +4 vs. bull rush, reposition, trip
Fort: +11
Ref: +9
Will: +10, +2 vs. bleed
Speed: 25 ft.
Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8)
Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16])
Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: +1
Cha: +1
Skills: Athletics +22, Engineering +17, Intimidate +17
Languages: Common, Quorlu
Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Trox Defensor
CR: 9
XP: 6400
LG Large monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 145
RP: 4
EAC: 22
KAC: 24
Fort: +13
Ref: +12
Will: +10
Speed: 50 ft., burrow 20 ft.
Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown)
Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16])
Offensive Abilities: frenzy, grappler
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: +1
Cha: +1
Skills: Athletics +22, Intimidate +17, Mysticism +17
Languages: Common, Nchaki
Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)
Uplifted Bear Constellate
CR: 7
XP: 3200
N Large magical (beast)
Init.: +4
Senses: low-light vision
Perception: +14
HP: 108
RP: 4
EAC: 20
KAC: 22
Fort: +11
Ref: +11
Will: +6
Speed: 40 ft., climb 20 ft.
Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4)
Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8)
Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection)
Str: +5
Dex: +4
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14
Languages: Common; limited telepathy 30 ft.
Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Vlaka Handler
CR: 6
XP: 2400
NG Medium humanoid (vlaka)
Init.: +2
Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.
Perception: +13
HP: 80
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +7
Will: +9
Speed: 30 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +0
Int: +3
Cha: +5
Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife