targets: one living creature
type: spell
Found 13 matches
Charm Monster
Level:
Mystic 3
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 day/level
Make one creature believe it is your ally or one day per level.
Command
Level:
Mystic 1
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: yes
One creature obeys a select command for 1 round.
Confusion, Lesser
Level:
Mystic 1
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: yes
Crush Skull
Level:
Mystic 5
School: necromancy
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Fortitude partial
Spell Resistance: yes
Death Ward
Level:
Mystic 4
School: necromancy
Casting Time: 1 standard action
Range: touch
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Hold Monster
Level:
Mystic 4
School: enchantment
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level (D)
Saving Throw: Will negates, see text
Spell Resistance: yes
Regenerate
Level:
Mystic 6
School: conjuration
Casting Time: 3 rounds
Range: touch
Duration: instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Rewire Flesh
Level:
Technomancer 4
School: transmutation
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level (D); see text
Saving Throw: Will negates and Fortitude half, see text
Spell Resistance: yes
Stabilize
Level:
Mystic 0
School: conjuration
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Suggestion
Level:
Mystic 3
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 hour/level or until completed
Saving Throw: Will negates
Spell Resistance: yes