Bodysnatcher Autocrat
CR: 10
XP: 9600
N Medium ooze
Init.: +5
Senses: blindsight (vibration) 60 ft.
Perception: +19
HP: 140
EAC: 23
KAC: 23
Fort: +11
Ref: +8
Will: +11
Speed: 20 ft., climb 20 ft.
Melee: slam +20 (2d8+14 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +4
Dex: +5
Con: +5
Wis: +2
Int: -1
Cha: -1
Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration
Languages: See neural integration
Comet Wasp Swarm
CR: 12
XP: 19200
N Diminutive vermin (swarm)
Init.: +8
Senses: blindsight (vibration) 30 ft., darkvision 60 ft.
Perception: +22
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +16
Will: +11
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: swarm attack (6d6 C & P plus chilling toxin)
Ranged: None
Offensive Abilities: distraction (DC 19), implant
Str: -2
Dex: +8
Con: +5
Wis: +0
Int: —
Cha: -3
Skills: Acrobatics +22 (+30 to fly)
Dust Manta Monarch
CR: 12
XP: 19200
N Huge magical (beast)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only])
Perception: +22
Aura: sandstorm (120 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +16
Ref: +16
Will: +11
Speed: 15 ft., burrow 80 ft.
Melee: stinger +26 (6d4+17 P plus greater dust manta toxin)
Ranged: None
Offensive Abilities: burrowing assault
Str: +5
Dex: +8
Con: +4
Wis: +3
Int: +0
Cha: +0
Skills: Acrobatics +22, Athletics +22, Stealth +27
Formian Myrmarch
CR: 10
XP: 9600
LN Large monstrous (humanoid)
Init.: +3 (+7 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +19 (+23 with hive mind)
HP: 165
EAC: 23
KAC: 25
Fort: +12
Ref: +14
Will: +11
Speed: 50 ft.
Melee: sting +23 (2d10+18 P plus myrmarch toxin)
Ranged: LFD sonic rifle +20 (2d10+10 So; critical deafen [DC 17])
Offensive Abilities: None
Str: +8
Dex: +3
Con: +5
Wis: +2
Int: +2
Cha: +2
Skills: Diplomacy +24, Sense Motive +19, Stealth +19
Languages: Common; telepathy 150 ft.
Gear: LFD sonic rifle with 2 high-capacity batteries (40 charges each)
Ghost
CR: 7
XP: 3200
CE Medium undead (incorporeal)
Init.: +2
Senses: darkvision 60 ft.
Perception: +19
HP: 90
RP: 3
EAC: 18
KAC: 19
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., fly 60 ft. (Su, average)
Melee: corrupting touch +11 (7d6, DC 17)
Ranged: None
Offensive Abilities: backlash, corrupting gaze (DC 17), corrupting touch (DC 17), distraction (DC 17), frightful moan (DC 17), share pain, sow doubt
Str: +0
Dex: +2
Con: —
Wis: +5
Int: +1
Cha: +4
Skills: Acrobatics +14, Disguise +19, Intimidate +14, Mysticism +19, Sense Motive +19, Stealth +19
Languages: Common, 1 other language known in life
Siege Robot
CR: 15
XP: 51200
N Huge construct (technological)
Init.: +7
Senses: darkvision 60 ft., low-light vision, sense through (vision [foliage, gas, and smoke only]) 60 ft.
Perception: +26
HP: 330
EAC: 29
KAC: 31
Fort: +15
Ref: +15
Will: +11
Speed: 60 ft., fly 20 ft. (Ex, clumsy), limited flight
Melee: None
Ranged: elite x-gen gun +29 (4d12+15 B & P) or heavy stellar cannon +29 (4d12+15 P; critical wound [DC 21]) or IMDS missile launcher +29 (13d8+15 B & F)
Offensive Abilities: autoload
Str: +9
Dex: +7
Con: —
Wis: +5
Int: +1
Cha: +0
Skills: Acrobatics +26 (+18 to fly), Engineering +26, Piloting +31
Languages: Common
Gear: elite x-gen gun with 400 heavy rounds, heavy stellar cannon with 800 scattergun shells, IMDS missile launcher with 2 advanced missiles
Azata, Tritidair
CR: 8
XP: 4800
CG Small outsider (azata)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +21
HP: 105
EAC: 20
KAC: 19
Fort: +7
Ref: +9
Will: +11
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: holy tritidair sintered starknife +16 (4d4+4 E & P; critical blind [DC 18, 1d3 rounds])
Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds])
Offensive Abilities: starlight gaze (60 ft., DC 18)
Str: -1
Dex: +4
Con: +0
Wis: +2
Int: +1
Cha: +6
Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16
Languages: Celestial, Common; truespeech
Gear: holy tritidair sintered starknife
Frujai Soldier
CR: 12
XP: 19200
N Large plant
Init.: +2
Senses: low-light vision
Perception: +22
HP: 210
EAC: 26
KAC: 28
Fort: +16
Ref: +14
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: slam +25 (6d4+20 B)
Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip)
Offensive Abilities: colony guard
Str: +8
Dex: +2
Con: +5
Wis: +2
Int: -1
Cha: +2
Skills: Intimidate +27, Stealth +22, Survival +22
Languages: Frujai; telepathy 100 ft.
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +16
HP: 110
RP: 4
EAC: 23
KAC: 24
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0
Dex: +6
Con: +0
Wis: +0
Int: +4
Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)