Aeon Guard
CR: 3
XP: 800
LE Medium humanoid (human)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 48
EAC: 19
KAC: 22
Fort: +5
Ref: +3
Will: +4
Speed: 20 ft.
Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities: fighting styles (sharpshoot), sniper’s aim
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +1
Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages: Azlanti
Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2
Senses: darkvision 60 ft.
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Bodysnatcher Slime
CR: 3
XP: 800
N Small ooze
Init.: +3
Senses: blindsight (vibration) 60 ft.
Perception: +8
HP: 33
EAC: 14
KAC: 14
Fort: +4
Ref: +2
Will: +4
Speed: 20 ft., climb 20 ft.
Melee: slam +9 (1d4+5 B plus grab)
Ranged: None
Offensive Abilities: bodysnatch
Str: +2
Dex: +3
Con: +2
Wis: +0
Int: -3
Cha: -1
Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration
Languages: see neural integration
Glass Serpent
CR: 5
XP: 1600
N Gargantuan magical (beast)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 77
EAC: 16
KAC: 20
Fort: +9
Ref: +9
Will: +4
Speed: 60 ft., climb 30 ft., swim 30 ft.
Melee: tentacle +15 (1d6+11 S plus swallow whole)
Ranged: None
Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP)
Str: +5
Dex: +3
Con: +1
Wis: +2
Int: -4
Cha: -2
Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Huge Herd Animal
CR: 4
XP: 1200
N Huge animal
Init.: +0
Senses: low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +9
Ref: +6
Will: +4
Speed: 30 ft.
Melee: natural weapon +11 (1d6+9 B)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +0
Con: +3
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +15
Juvenile Solar Wisp
CR: 5
XP: 1600
N Huge outsider (air)
Init.: +5
Senses: darkvision 60 ft.
Perception: +11
HP: 63
EAC: 17
KAC: 19
Fort: +9
Ref: +7
Will: +4
Speed: fly 30 ft. (Su, perfect)
Melee: slam +15 (1d6+8 F)
Ranged:
Offensive Abilities: engulf (1d6+8 F, DC 13)
Str: +3
Dex: +5
Con: +2
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +16 (+24 to fly)
Kanabo Commando
CR: 3
XP: 800
LE Medium outsider (goblinoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 15
KAC: 18
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft. (20 ft. in armor)
Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6)
Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12])
Offensive Abilities: fighting styles (arcane assailant)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +13, Intimidate +8, Stealth +8
Languages: Common, Goblin
Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Orc Trooper
CR: 5
XP: 1600
CE Medium humanoid (orc)
Init.: +7
Senses: darkvision 60 ft.
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +4
Speed: 45 ft. (40 ft. in armor)
Melee: fangblade +14 (1d12+7 S; critical bleed 1d8)
Ranged: thunderstrike sonic rifle +13 (1d10+3 So; critical deafen [DC 13])
Offensive Abilities: charge attack, fighting styles (blitz), rapid response
Str: +5
Dex: +2
Con: +3
Wis: +0
Int: +0
Cha: -1
Skills: Intimidate +11, Survival +16
Languages: Common, Orc
Gear: officer ceremonial plate, fangblade with 1 battery (20 charges), thunderstrike sonic rifle with 1 highcapacity battery (40 charges)
Cybernetic Zombie
CR: 3
XP: 800
N Medium undead
Init.: +4
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 14
KAC: 16
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2)
Offensive Abilities: self-destruct (1d6+3 E, DC 12)
Str: +2
Dex: +4
Con: —
Wis: +1
Int: —
Cha: +1
Skills: Athletics +13
Gear: static arc pistol with 2 batteries (20 charges each)
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)