will_save: +8
type: creature
creature_type
creature_subtype
rp
speed
Found 12 matches
Anacite Laborer
CR: 7
XP: 3200
LN Medium construct (technological)
Init.: +2 Senses: darkvision 60 ft., low-light vision; Perception: +19
HP: 100
EAC: 19 KAC: 20
Fort: +4 Ref: +4 Will: +8
Speed: 40 ft.
Melee: plasma cutter +16 (1d8+12 F)
Ranged: electrical burst +14 (1d8+7 E)
Offensive Abilities:
Str: +5 Dex: +2 Con: - Wis: +0 Int: +4 Cha: +0
Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14
Languages: Common; shortwave 100 ft.
Bone Trooper Technomancer
CR: 3
XP: 800
LE Medium undead
Init.: +7 Senses: darkvision 60 ft. Perception: +8
HP: 34
EAC: 13 KAC: 14
Fort: +2 Ref: +2 Will: +8
Speed: 30 ft.
Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged: tactical semi-auto pistol +7 (1d6+3 P)
Offensive Abilities: None
Str: +1 Dex: +3 Con: — Wis: +0 Int: +4 Cha: +1
Skills: Computers +13, Mysticism +8, Piloting +13
Languages: Common, Eoxian
Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Colossal Herd Animal
CR: 8
XP: 4800
N Colossal animal
Init.: +0 Senses: low-light vision Perception: +16
HP: 125
EAC: 20 KAC: 22
Fort: +13 Ref: +10 Will: +8
Speed: 30 ft.
Melee: natural weapon +18 (3d4+16 B)
Ranged: None
Offensive Abilities: None
Str: +8 Dex: +0 Con: +4 Wis: +1 Int: -4 Cha: -2
Skills: Athletics +21
Corpsefolk Marine
CR: 7
XP: 3200
NE Medium undead
Init.: +9 Senses: darkvision 60 ft. Perception: +14
HP: 126
EAC: 19 KAC: 22
Fort: +9 Ref: +7 Will: +8
Speed: 30 ft. (20 ft. in armor)
Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown)
Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim
Str: +2 Dex: +5 Con: — Wis: +4 Int: +0 Cha: +0
Skills: Athletics +19, Intimidate +14, Piloting +14
Languages: Common
Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5 Senses: darkvision 60 ft. Perception: +14
HP: 105
EAC: 19 KAC: 21, +1 vs. combat maneuvers
Fort: +9 Ref: +7 Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Ellicoth
CR: 9
XP: 6400
N Gargantuan magical (beast)
Init.: +0 Senses: blindsense (life) 60 ft., low-light vision Perception: +22
Aura: of Radiation (Ex)
HP: 145
EAC: 22 KAC: 24
Fort: +13 Ref: +13 Will: +8
Speed: 50 ft.
Melee: gore +22 (2d10+15 P) or soul drain +22 (see below)
Ranged: None
Offensive Abilities: None
Str: +6 Dex: +0 Con: +4 Wis: +3 Int: -3 Cha: +2
Skills: Athletics +17, Intimidate +17, Survival +17
Languages: Eoxian (can’t speak any language)
Greater Elemental
CR: 9
XP: 6400
N Huge outsider (elemental)
Init.: +4 Senses: darkvision 60 ft. Perception: +17
HP: 145
EAC: 22 KAC: 24
Fort: +13 Ref: +11 Will: +8
Speed: 20 ft.
Melee: slam +22 (2d10+15 B)
Ranged: None
Offensive Abilities: None
Str: +6 Dex: +4 Con: +3 Wis: +0 Int: -3 Cha: +0
Skills: Acrobatics +17, Athletics +17
Haan
CR: 3
XP: 800
CN Large monstrous (humanoid)
Init.: +4 Senses: darkvision 60 ft. Perception: +13
HP: 36
EAC: 14 KAC: 15
Fort: +2 Ref: +4 Will: +8
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: balloon +10 (see below) or claw +10 (1d4+5 S)
Ranged: None
Offensive Abilities: firespray
Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -1 Cha: +0
Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8
Languages: Brethedan, Common
Ryphorian Skyfire Pilot
CR: 5
XP: 1600
NG Medium humanoid (ryphorian)
Init.: +5 Senses: low-light vision Perception: +17
HP: 63 RP: 4
EAC: 19 KAC: 20
Fort: +4 Ref: +7 Will: +8
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: survival knife +10 (1d4+6 S)
Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1
Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17
Languages: Common, Triaxian
Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +17
HP: 64 RP: 4
EAC: 19 KAC: 20
Fort: +4 Ref: +9 Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword