Ahav
CR: 12
XP: 19200
N Huge construct (technological)
Init.: +8
Senses: darkvision 60 ft., low-light vision, sensor suite
Perception: +27
HP: 200
EAC: 26
KAC: 28
Fort: +12
Ref: +12
Will: +9
Speed: 60 ft.
Melee:
Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6)
Offensive Abilities:
Str: +5
Dex: +8
Con: -
Wis: +4
Int: -2
Cha: +2
Skills: Stealth +22
Languages: Common
Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Bolida Overseer
CR: 8
XP: 4800
CN Medium vermin
Init.: +2
Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Perception: +18
HP: 115
EAC: 21
KAC: 22
Fort: +9
Ref: +9
Will: +9
Speed: 30 ft., burrow 30 ft.
Melee: carbon staff +17 (1d8+10 B; critical knockdown)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: overload (DC 18), rolling charge, target tracking
Str: +2
Dex: +2
Con: +4
Wis: +1
Int: +6
Cha: +0
Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21
Languages: Bolidan, Common
Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Bone Trooper Captain
CR: 8
XP: 4800
LE Medium undead
Init.: +10
Senses: darkvision 60 ft.
Perception: +16
HP: 125
RP: 4
EAC: 20
KAC: 23
Fort: +10
Ref: +10
Will: +9
Speed: 30 ft.
Melee: None
Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8)
Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi)
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +2
Cha: +2
Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21
Languages: Common, Eoxian
Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Pahtra Stalker
CR: 6
XP: 2400
N Medium humanoid (pahtra)
Init.: +7
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 82
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +8
Will: +9
Speed: 40 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19
Languages: Common, Pahtra, Vesk
Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Vlaka Handler
CR: 6
XP: 2400
NG Medium humanoid (vlaka)
Init.: +2
Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft.
Perception: +13
HP: 80
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +7
Will: +9
Speed: 30 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +0
Int: +3
Cha: +5
Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18
Languages: Common, Vlakan (spoken, signed, and tactile)
Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Gray
CR: 4
XP: 1200
NE Small humanoid (gray)
Init.: +1
Senses: darkvision 30 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 15
Fort: +3
Ref: +3
Will: +9
Speed: 30 ft.
Melee: touch +6 (probe)
Ranged: needler pistol +8 (1d4+4 P plus blue whinnis)
Offensive Abilities: sleep paralysis
Str: -1
Dex: +1
Con: +0
Wis: +0
Int: +5
Cha: +3
Skills: Life Science +15, Medicine +10, Sense Motive +15
Languages: Aklo (can’t speak); telepathy 100 ft.
Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Kalo Deepspeaker
CR: 5
XP: 1600
NG Medium monstrous (humanoid)
Init.: +3
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +11
HP: 57
EAC: 17
KAC: 17
Fort: +3
Ref: +4
Will: +9
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical spear +8 (1d6+5 P)
Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15])
Offensive Abilities: grasping vines (DC 15)
Str: +0
Dex: +3
Con: +1
Wis: +5
Int: +0
Cha: +2
Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11
Languages: Common, Kalo; speak with animals
Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Living Hologram
CR: 8
XP: 4800
CE Medium construct (incorporeal)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 115
EAC: 20
KAC: 21
Fort: +5
Ref: +5
Will: +9
Speed: fly 30 ft. (Su, perfect)
Melee: hardlight slam +18 (1d12+8 B; critical dazzled [DC 18])
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +6
Con: —
Wis: +1
Int: +2
Cha: +4
Skills: Acrobatics +21 (+29 to fly), Bluff +16, Computers +21, Culture +16, Stealth +21
Languages: one language determined by original creator
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)