type: spell

Found 193 matches

Animate Dead
Level:

Technomancer 4

,

Mystic 4

School: necromancy Casting Time: 1 standard action Range: touch Duration: instantaneous Saving Throw: none Spell Resistance: no
Create controlled undead creatures out of target corpses.
Arcane Eye
Level:

Technomancer 4

School: divination Casting Time: 10 minutes Range: planetary Duration: 1 minute/level (D) Saving Throw: none Effect: magical sensor Spell Resistance: no
Invisible floating eye moves 30 feet per round and sends you visual information.
Arcane Sight
Level:

Technomancer 3

School: divination Casting Time: 1 standard action Range: personal Duration: 1 minute/level (D)
Magical sources become visible to you.
Arcing Surge
Level:

Technomancer 3

School: evocation Casting Time: 1 standard action Range: 120 ft. Area: line-shaped burst Duration: instantaneous Saving Throw: Reflex half Spell Resistance: yes
Deal 10d6 electricity damage in a 120-foot line.
Augury
Level:

Mystic 2

School: divination Casting Time: 1 minute Range: personal Duration: instantaneous
Learn whether an action will be good or bad.
Battle Junkbot
Level:

Technomancer 6

School: transmutation Casting Time: 1 round Range: touch Duration: 1 round/level Saving Throw: none Spell Resistance: no
Create a temporary robot from random junk, turning it into a deadly combatant.
Bestow Curse
Level:

Mystic 3

School: necromancy Casting Time: 1 standard action Range: touch Duration: permanent Saving Throw: Will negates Spell Resistance: yes
Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.
Break Enchantment
Level:

Technomancer 5

,

Mystic 5

School: abjuration Casting Time: 1 minute Range: close (25 ft. + 5 ft./2 levels) Duration: instantaneous Saving Throw: none Spell Resistance: no
Free creatures from curses, enchantments, and transmutations.
Call Cosmos
Level:

Mystic 5

School: evocation Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Area: cylinder (20-ft. radius, 40 ft. high) Duration: 1 round/level (D) Saving Throw: none Spell Resistance: yes
Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.
Charm Monster
Level:

Mystic 3

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 day/level
Make one creature believe it is your ally or one day per level.