Found 4403 matches

Drain Grenade
Level: 4 Price: 700 Bulk: L
Dramovire CR: 8 XP: 4,800 CE Medium monstrous humanoid Init.: +6 Senses: darkvision 60 ft., blindsense (vibration) 30 ft. Perception: +16 HP: 123 EAC: 20 KAC: 22 Fort: +10 Ref: +12 Will: +9 Speed: 30 ft., fly 20 ft. (Ex, average) Melee: claw +20 (3d4+12 S plus grab) or proboscis +20 (1d10+12 A & P; critical nauseate [DC 16]) Ranged: None Offensive Abilities: acidic grease (DC 16, 8 minutes), snagging protrusions (3d4 S) Str: +4 Dex: +6 Con: +2 Wis: +1 Int: -1 Cha: -3 Skills: Acrobatics +16, Athletics +16, Stealth +21 Languages: Shirren; telepathy 100 ft.
Draw Fire
[Level: 6]

As a standard action, you can spend 1 Resolve Point to make all enemies within 100 feet take a –4 penalty to all ranged attacks they make that don’t target you until the end of your next turn. This penalty remains even if you and an enemy move more than 100 feet away from each other, and enemies that weren’t within 100 feet when you used draw fire don’t take the penalty if they later come within range.

Dreadnought

Size: colossal

Maneuverability: clumsy

HP: 400    DT: 15    CT: 80

Mounts: forward arc (2 capital, 2 heavy), port arc (1 capital, 3 heavy), starboard arc (1 capital, 3 heavy), turret (4 light)

Expansion Bays: 20

Minimum Crew: 125    Maximum Crew: 500

Cost: 200

Dreamer CR: 8 XP: 4800 N Large aberration Init.: +1 Senses: darkvision 60 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +13 Speed: fly 30 ft. (Ex, average) Melee: tentacle +15 (1d12+12 A & B plus synesthesia) Ranged: None Offensive Abilities: None Str: +4 Dex: +1 Con: +0 Wis: +6 Int: -2 Cha: +2 Skills: Acrobatics +16, Mysticism +21 Languages: Brethedan; telepathy 100 ft.
Dreamsilk Cloak
Level: 9 Price: 13,400 Bulk: L
Dredger CR: 1/2 XP: 200 CE Small monstrous humanoid Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +4 Will: +2 Speed: 30 ft., burrow 20 ft. Melee: attach +7 or claw +7 (1d6+3) Ranged: None Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +9, Athletics +4, Stealth +4 Languages: Shirren (can’t speak); telepathy 100 ft.
Drift Architech CR: 10 XP: 9,600 N Large outsider (extraplanar) Init.: +8 Senses: darkvision 60 ft. Perception: +19 HP: 150 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: fly 60 ft. (Su, perfect) Melee: acid touch +21 (2d8+10 A; critical corrode 2d6) Ranged: None Offensive Abilities: reshape matter Str: +0 Dex: +8 Con: +0 Wis: +3 Int: +5 Cha: +0 Skills: Acrobatics +24 (+32 to fly), Engineering +19, Life Science +24, Mysticism +19, Physical Science +24
Drift Leech CR: 1/3 XP: 135 N Small magical beast Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 6 EAC: 11 KAC: 11 Fort: +2 Ref: +4 Will: -2 Speed: 20 ft., climb 20 ft. Melee: maw +5 (1d4 P) Ranged: power discharge +2 (1d4 E critical arc 1) Offensive Abilities: None Str: +0 Dex: +1 Con: +3 Wis: +0 Int: -4 Cha: -1 Skills: Athletics +3 (+11 to climb), Intimidate +3, Stealth +3, Survival +7
Drift Mote CR: 1/2 XP: 200 N Tiny outsider (extraplanar) Init.: +3 Senses: darkvision 60 ft. Perception: +4 HP: 11 EAC: 9 KAC: 10 Fort: +0 Ref: +2 Will: +3 Speed: fly 60 ft. (Su, perfect) Melee: None Ranged: electrical discharge +3 (1d4 E) Offensive Abilities: jolting cascade (15-ft. cone, 2d8 E, DC 11) Str: -3 Dex: +3 Con: +1 Wis: +2 Int: -3 Cha: +0 Skills: Acrobatics +9 (+17 to fly), Stealth +9