source: Starfinder Core Rulebook

Found 1604 matches

Raise Dead
Level:

Mystic 5

School: conjuration Casting Time: 1 minute Range: touch Duration: instantaneous Saving Throw: none, see text Spell Resistance: yes (harmless)
Rapid Recovery
[Level: 9]

You can spend Resolve Points to ignore detrimental conditions. As a move action, you can spend 1 Resolve Point to suppress one of the following conditions for 10 minutes: exhausted, fatigued, frightened, nauseated, shaken, sickened, or staggered (see pages 276–277). After 10 minutes, if the condition’s duration hasn’t ended, the condition’s effects return. You can suppress only one condition at a time; if you are both fatigued and shaken, you can avoid the effects of only one of them, and if you are affected by two different instances of the same condition, you’re still affected by the second one.

Rapid Repair
Level:

Technomancer 5

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 minute Saving Throw: Fortitude negates (harmless, object) Spell Resistance: yes (harmless, object)
Rapid Response
[Level: 1]

You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.

Rattling Presence
Prerequisites: Intimidate

When you attempt an Intimidate check to demoralize an opponent, you can forgo rolling your expertise die to automatically increase the duration of the shaken condition by 1 round on a successful check. At 9th level, you instead increase the duration by 2 rounds on a success when using this talent.

Ray of Exhaustion
Level:

Mystic 3

School: necromancy Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 minute/level Saving Throw: Fortitude partial, see text Spell Resistance: yes
Ray of Light
Prerequisites: Zenith Revelations

When you’re fully photon-attuned, as a move action, you can transform yourself into a ray of light and move at light speed to any space you can see within long range. Any barrier that would block, reflect, or scatter light prevents you from moving through it. No creature can use a reaction to interfere with your movement or make attacks of opportunity against you unless it’s capable of reacting faster than the speed of light. At 17th level, you can touch one willing or unconscious creature to convert it to light and bring it with you as part of the same action.

Reaction Cannon, Advanced
Level: 14 Price: 73,000 Bulk: 3 Damage: 6d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating

Reaction Cannon, Elite
Level: 17 Price: 244,000 Bulk: 3 Damage: 8d10 P Critical:

Range: 100 ft. Capacity: 6 rounds Usage: 1 Special:

Penetrating