Found 4403 matches

Effigene CR: 5 XP: 1,600 CE Medium monstrous humanoid Init.: +3 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +16 HP: 63 EAC: 17 KAC: 18 Fort: +4 Ref: +6 Will: +10 Speed: 40 ft., climb 30 ft. Melee: bioelectric talon +11 (1d4+7 E & S) Ranged: bioelectric arc +13 (1d4+5 E; critical arc 1d4) Offensive Abilities: invigorate Swarm Str: +2 Dex: +3 Con: +1 Wis: +1 Int: +5 Cha: -1 Skills: Engineering +11, Life Science +16, Medicine +16, Mysticism +11, Physical Science +11 Languages: Shirren (can’t speak); telepathy 100 ft.
Efreeti CR: 8 XP: 4,800 LE Large outsider (extraplanar, fire) Init.: +2 Senses: darkvision 60 ft. Perception: +16 HP: 125 EAC: 21 KAC: 21 Fort: +10 Ref: +10 Will: +9 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: wrack devastation blade +20 (2d8+14 S; critical burn 2d4) or slam +20 (3d4+14 B; critical burn 2d4) Ranged: hailstorm-class zero rifle +17 (2d8+8 C; critical staggered) Offensive Abilities: elemental fire Str: +6 Dex: +2 Con: +4 Wis: +2 Int: +1 Cha: +2 Skills: Bluff +21, Diplomacy +16, Disguise +16, Intimidate +21, Mysticism +16, Sense Motive +16 Languages: Common, Ignan, up to 3 others; telepathy 100 ft. Gear: efreeti armor (functions as ysoki refractor suit), hailstorm-class zero rifle with 2 high-capacity batteries (40 charges each), wrack devastation blade
Elder Elemental CR: 11 XP: 12800 N Huge outsider (elemental) Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 145 EAC: 24 KAC: 26 Fort: +15 Ref: +13 Will: +10 Speed: 20 ft. Melee: slam +24 (4d6+11 B) Ranged: None Offensive Abilities: None Str: +8 Dex: +5 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +20, Athletics +20
Eldricarnum
Level: 4 Price: 2,500 Bulk: L
Eldritch Encephalon, Mk 1
Level: 8 Price: 3,500 Bulk: L
Eldritch Encephalon, Mk 2
Level: 13 Price: 12,500 Bulk: L
Eldritch Encephalon, Mk 3
Level: 18 Price: 450,000 Bulk: L
Elebrian CR: 1/3 XP: 135 N Medium humanoid (elebrian) Init.: +1 Senses: low-light vision Perception: -1 HP: 6 EAC: 11 KAC: 12 Fort: +0 Ref: +2 Will: +2 Speed: 30 ft. Melee: tactical baton +0 (1d4 B) Ranged: azimuth laster pistol +2 (1d4 F; critical burn 1d4) Offensive Abilities: find weakness Str: +0 Dex: +1 Con: +1 Wis: -1 Int: +3 Cha: +0 Skills: Computers +3, Culture +3, Engineering +7, Life Science +3, Mysticism +7, Physical Science +7 Languages: Akitonian, Castrovelian, Common, Eoxian Gear: estex suit I, azimuth laser pistol with 2 batteries (20 charges each), tactical baton
Electric Arc
[Level: 7]

When you hit a target with a weapon in the shock category, electricity arcs out from your original target to deal electricity damage to a secondary subject within 10 feet of the original target. This damage is equal to the weapon’s level. The secondary subject must be the creature nearest to the original target (your choice if multiple creatures are equidistant).

This gear boost does not function for weapons that have the explode or blast special property. If you use this gear boost with a weapon with the arc critical hit effect (see page 182), your secondary subject for electric arc must be the same as your secondary subject for the arc critical effect.

Electric Prod, Impulse
Level: 6 Price: 4,500 Bulk: 1 Damage: 1d6 E Critical:

Stunned

Special:

Nonlethal, powered (capacity 20, usage 1), professional (farmer)