range: 60 ft.
type: weapon

Found 138 matches

Assassin Rifle, Stalker
Level: 3 Price: 1,510 Bulk: 1 Damage: 1d10 P Critical:

Range: 60 ft. Capacity: 1 round Usage: 1 Special:

Breakdown, Sniper (250 ft.), Unwieldy

Compliance Ray, Starburst
Level: 15 Price: 171,000 Bulk: L Damage: 6d4 F Critical:

Blind

Range: 60 ft. Capacity: 27 charges Usage: 1 Special:

Nonlethal

Arc Caster, Static
Level: 1 Price: 375 Bulk: 2 Damage: 1d8 E Critical:

Second Arc

1d6 Range: 60 ft. Capacity: 20 charges Usage: 2 Special:

First arc 1d6, Unwieldy

Polarity Rifle, Static
Level: 4 Price: 2,400 Bulk: 1 Damage: 1d8 E Critical:

Range: 60 ft. Capacity: 40 charges Usage: 2 Special:

Polarize 1d4

Compliance Ray, Strobe
Level: 11 Price: 25,100 Bulk: L Damage: 4d4 F Critical:

Blind

Range: 60 ft. Capacity: 26 charges Usage: 1 Special:

Nonlethal

Hailcannon, Subzero
Level: 1 Price: 275 Bulk: 2 Damage: 1d8 C & P Critical:

Staggered

Range: 60 ft. Capacity: 20 charges Usage: 2 Special:

Automatic

Ice Carbine, Subzero
Level: 2 Price: 510 Bulk: 2 Damage: 1d8 C & P Critical:

Range: 60 ft. Capacity: 20 charges Usage: 2 Special:

Automatic

Staccato Rifle, Surge
Level: 9 Price: 13,000 Bulk: 2 Damage: 2d10 So Critical:

Deafen

Range: 60 ft. Capacity: 40 charges Usage: 2 Special:

Automatic

Cluster Launcher, Tactical
Level: 6 Price: 4,150 Bulk: 2 Damage: — None Critical:

Range: 60 ft. Capacity: 8 grenades Usage: 1 Special:

Cluster (5 ft.)

Nanite Rifle, Tactical
Level: 10 Price: 20,100 Bulk: 1 Damage: 2d12 A Critical:

Wound

Range: 60 ft. Capacity: 10 nanites Usage: 10 Special:

Sniper (500 ft.), Unwieldy