type: creature

Found 690 matches

Corpsefolk Marine CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Corpsefolk Operative CR: 3 XP: 800 NE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 42 EAC: 14 KAC: 15 Fort: +3 Ref: +6 Will: +7 Speed: 40 ft. Melee: survival knife +7 (1d4+4 S) Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P) Offensive Abilities: trick attack +1d8 Str: +1 Dex: +4 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14 Languages: Common Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Crate Fiend CR: 3 XP: 800 N Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft.; Perception: +8 HP: 30 EAC: 15 KAC: 17 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. (40 ft. outside crate shell) Melee: bite +11 (1d6+7 A & P; critical corrode 1d4) or claw +11 (1d6+7 S and grab) Ranged: acid blast +9 (explode [5 ft., 1d6+1 A plus 1d4 corrode, DC 12]) Offensive Abilities: explosive death Str: +2 Dex: +1 Con: +4 Wis: +0 Int:Cha: -3 Skills: Athletics +8, Stealth +13
Creeping Shade CR: 8 XP: 4,800 NE Medium outsider (incorporeal) Init.: +6 Senses: darkvision 60 ft. Perception: +16 HP: 112 EAC: 20 KAC: 21 Fort: +9 Ref: +7 Will: +11 Speed: 15 ft., climb 15 ft. Melee: incorporeal touch +18 (1d12+8 C; critical inhabit) Ranged: None Offensive Abilities: gloom spores, inhabit (DC 18) Str:Dex: +6 Con: +3 Wis: +2 Int: -3 Cha: +0 Skills: Athletics +16, Stealth +21, Survival +16
Crest-Eater CR: 4 XP: 1200 N Large magical (beast) Init.: +1 Senses: bone tracker, darkvision 60 ft., low-light vision Perception: +10 HP: 54 EAC: 16 KAC: 19 Fort: +8 Ref: +8 Will: +3 Speed: 60 ft. Melee: bite +13 (1d6+7 P plus 1 con) Ranged: venom spit +10 (1 Con) Offensive Abilities: bone eater Str: +3 Dex: +1 Con: +3 Wis: +1 Int: -2 Cha: -1 Skills: Stealth +15, Survival +10 Languages: Kasatha (can’t speak any language)
Crested CR: 10 XP: 9,600 N Large animal Init.: +8 Senses: blindsense (scent) 60 ft. Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +13 Ref: +15 Will: +9 Speed: 60 ft., swim 30 ft. Attack gore +22 (2d8+15 P) or slam +22 (3d4+15+15 B) Melee: None Ranged: None Offensive Abilities: ferocious charge Str: +5 Dex: +8 Con: +3 Wis: +3 Int: -5 Cha: -2 Skills: Athletics +24
Custodian CR: 3 XP: 800 — — — Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 31 RP: 3 EAC: 13 KAC: 14 Fort: +2 Ref: +4 Will: +8 Speed: 30 ft. Melee: battle staff +6 (1d4+3 B; critical knockdown) Ranged: tactical semi-auto pistol +8 (1d6+3 P) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +4 Int: +1 Cha: +1 Skills: Culture +8, Mysticism +13, Physical Science +13 Languages: Common, Psacynoa Gear: casual stationwear, battle staff, tactical semi-auto pistol with 18 small arm rounds
Cybernetic Golem CR: 8 XP: 4,800 N Large construct (magical, technological) Init.: +2 Senses: darkvision 60 ft., low-light vision, X-ray vision Perception: +18 HP: 125 EAC: 19 KAC: 23 Fort: +7 Ref: +7 Will: +5 Speed: 40 ft. Melee: LFD pulse gauntlet +19 (3d6+14 B & So; critical knockdown) Ranged: corona artillery laser +15 (2d8+8 F; critical burn 1d6) Offensive Abilities: berserk, haste circuit Str: +6 Dex: +2 Con:Wis: +0 Int:Cha: -2 Skills:Gear: 2 LFD pulse gauntlets with 4 batteries (20 charges each), corona artillery laser with 4 high-capacity batteries (40 charges each)
Cybernetic Zombie CR: 3 XP: 800 N Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2) Offensive Abilities: self-destruct (1d6+3 E, DC 12) Str: +2 Dex: +4 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +13 Gear: static arc pistol with 2 batteries (20 charges each)
Damai CR: 1 XP: 200 N Medium humanoid (damai) Init.: +3 Senses: low-light vision Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +3 Speed: 30 ft. Melee: survival knife +4 (1d4 S) Ranged: tactical semi-auto pistol +2 (1d6 P) Offensive Abilities: Str: +0 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4 Languages: Common, Daimalkan Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations