Osharu
CR: 1
XP: 200
LG Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +4
HP: 10
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +5
Speed: 25 ft., swim 25 ft.
Melee: unarmed strike +3 (1d3 B nonlethal)
Ranged: pulsecaster pistol +5 (1d4 E nonlethal)
Offensive Abilities: None
Str: +0
Dex: +1
Con: -1
Wis: +2
Int: +3
Cha: +0
Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9
Languages: Common, Osharu
Gear: pulsecaster pistol with 2 batteries (20 charges each)
Pahtra Inquisitive
CR: 2
XP: 600
N Medium humanoid (pahtra)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +7
HP: 20
EAC: 12
KAC: 13
Fort: +1
Ref: +3
Will: +5
Speed: 30 ft.
Melee: tactical baton +4 (1d4+2 B)
Ranged: static arc pistol +6 (1d6+2 E; critical arc 2)
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +4
Cha: +1
Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12
Languages: Common, Pahtra, Vesk
Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Pahtra Stalker
CR: 6
XP: 2400
N Medium humanoid (pahtra)
Init.: +7
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 82
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +8
Will: +9
Speed: 40 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19
Languages: Common, Pahtra, Vesk
Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Phentomite Bridger
CR: 6
XP: 2400
NG Medium humanoid (phentomite)
Init.: +7
Senses: darkvision 60 ft.
Perception: +19
HP: 80
EAC: 18
KAC: 19
Fort: +5
Ref: +12
Will: +5
Speed: 40 ft., climb 30 ft., swim 30 ft.
Melee: tactical knife +12 (2d4+8 S)
Ranged: tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +2
Dex: +5
Con: +0
Wis: +3
Int: +2
Cha: +0
Skills: Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19
Languages: Orrian
Gear: elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds
Phentomite
CR: 1
XP: 200
NG Medium humanoid (phentomite)
Init.: +3
Senses: darkvision 60 ft.
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +3
Will: +2
Speed: 30 ft.
Melee: club +2 (1d6+1 B)
Ranged: tactical semi-auto pistol +4 (1d6 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9
Languages: Orrian
Gear: club, tactical semi-auto pistol with 18 small arm rounds
Plasma Ooze
CR: 16
XP: 76800
N Gargantuan ooze
Init.: +5
Senses: blindsight (thought) 60 ft., sightless
Perception: +28
Aura: electromagnetic field (100 ft., DC 22)
HP: 305
EAC: 30
KAC: 32
Fort: +20
Ref: +16
Will: +12
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: slam +27 (5d8+23 E & F; critical severe wound [DC 22])
Ranged: plasma pulse +30 (10d6+16 E & F; critical severe wound [DC 22])
Offensive Abilities: magnetic draw
Str: +7
Dex: +5
Con: +10
Wis: +0
Int: —
Cha: +0
Skills: Acrobatics +28 (+36 to fly), Piloting +28 (to navigate only)
Plesiosaur
CR: 7
XP: 3200
N Huge animal
Init.: +2
Senses: low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +12
Ref: +10
Will: +6
Speed: 20 ft., swim 50 ft.
Melee: bite +16 (2d6+12 P)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +2
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +19 (+27 to swim)
Pluprex
CR: 13
XP: 25600
CE Medium outsider (chaotic)
Init.: +4
Senses: darkvision 60 ft.
Perception: +23
Aura: radiation (20 ft.)
HP: 190
EAC: 26
KAC: 27
Fort: +16
Ref: +12
Will: +14
Speed: 50 ft., fly 60 ft. (Su, average)
Melee: bite +23 (6d4+19 S plus invoke mutation)
Ranged:
Offensive Abilities: invoke mutation
Str: +6
Dex: +4
Con: +4
Wis: +2
Int: +3
Cha: +8
Skills: Acrobatics +23, Bluff +28, Intimidate +28, Life Science +23, Mysticism +23
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
Predator Swarm
CR: 2
XP: 600
N Tiny animal (swarm)
Init.: +1
Senses: low-light vision
Perception: +7
HP: 25
EAC: 12
KAC: 14
Fort: +4
Ref: +4
Will: +1
Speed: 30 ft.
Melee: swarm attack (1d6 P or S)
Ranged: None
Offensive Abilities: distraction
Str: -2
Dex: +1
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +7, Athletics +7, Stealth +7
Prexian Mutantspawn
CR: 11
XP: 12800
CE Medium outsider (chaotic)
Init.: +3
Senses: darkvision 60 ft., blindsense (scent) 60 ft.
Perception: +20
HP: 155
EAC: 23
KAC: 24
Fort: +14
Ref: +10
Will: +12
Speed: 10 ft., fly 40 ft. (Ex, average)
Melee: numbing taclash +20 (5d4 S plus irradiation) or bite +20 (2d10+16 S plus irradiation)
Ranged:
Offensive Abilities:
Str: +5
Dex: +3
Con: +8
Wis: +2
Int: +1
Cha: +3
Skills: Acrobatics +20, Bluff +20, Intimidate +20, Mysticism +20, Sense Motive +20
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
Gear: numbing taclash with 2 batteries (20 charges each)