Bloodbrother
CR: 7
XP: 3200
NE Huge magical beast (cold)
Init.: +2
Senses: blindsight (thermal) 60 ft.
Perception: +14
HP: 107
EAC: 19
KAC: 21
Fort: +11
Ref: +11
Will: +6
Speed: 30 ft., climb 20 ft.
Melee: slam +18 (2d6+12 B plus 1d6 C and grab)
Ranged:
Offensive Abilities: cold, rib cage prison
Str: +5
Dex: +2
Con: +4
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14
Languages: Vercite (can’t speak any language)
Colour out of Space
CR: 10
XP: 9600
CN Huge ooze (incorporeal)
Init.: +8
Senses: blindsight (vibration) 120 ft.
Perception: +24
Aura: lassitude (300 ft., DC 19)
HP: 140
EAC: 23
KAC: 24
Fort: +11
Ref: +11
Will: +7
Speed: fly 60 ft. (Su, perfect)
Melee: disintegrating touch +20 (1d10+10)
Ranged: None
Offensive Abilities: feed
Str: +0
Dex: +8
Con: +3
Wis: +3
Int: +2
Cha: +5
Skills: Acrobatics +24 (+32 to fly), Life Science +19, Physical Science +19, Stealth +24, Survival +24
Languages: Aklo (can’t speak any language)
Damai Guardian
CR: 12
XP: 19200
N Medium humanoid (damai)
Init.: +1
Senses: greater emotionsense, low-light vision
Perception: +27
HP: 170
RP: 5
EAC: 25
KAC: 26
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft.
Melee: ultrathin dueling sword +21 (3d6+16 E & F)
Ranged: paragon semi-auto pistol +19 (4d6+12 P)
Offensive Abilities:
Str: +4
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +22, Mysticism +27, Sense Motive +27
Languages: Ancient Daimalkan, Common, Daimalkan
Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Ghoul Shock Trooper
CR: 11
XP: 12800
CE Medium undead
Init.: +5
Senses: darkvision 60 ft.
Perception: +20
HP: 180
EAC: 25
KAC: 26
Fort: +13
Ref: +11
Will: +14
Speed: 30 ft. (20 ft. in armor)
Melee: bite +23 (4d6+16 P plus ghoul fever and paralysis) or claw +23 (4d6+16 S plus paralysis)
Ranged: perihelion artillery laser +21 (3d8+11 F; critical burn 2d6) or tactical autobeam rifle +21 (3d8+11 F; critical burn 2d6) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 18])
Offensive Abilities: fighting styles (guard, hit-and-run), nimble fusillade, opening volley, soldier’s onslaught
Str: +8
Dex: +5
Con: —
Wis: +2
Int: +3
Cha: +3
Skills: Acrobatics +25, Athletics +20, Stealth +20
Languages: Common, Eoxian
Gear: golemforged plating IV, perihelion artillery laser with 1 ultra-capacity battery (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2)
Haeshi-Shaa (Haeshi Form)
CR: 12
XP: 19200
CE Large aberration
Init.: +5
Senses: blindsight (life) 60 ft., darkvision 60 ft.
Perception: +22
Aura: stench (10 ft., DC 19)
HP: 200
EAC: 26
KAC: 28
Fort: +14
Ref: +11
Will: +16
Speed: fly 60 ft. (Su, perfect)
Melee: slam +25 (6d4+20 B plus viral vapor)
Ranged: sonic bolt +22 (6d4+12 So)
Offensive Abilities: None
Str: +8
Dex: +5
Con: +4
Wis: +4
Int: +2
Cha: +2
Skills: Acrobatics +22 (+30 to fly), Life Science +22, Mysticism +27, Physical Science +22
Languages: Abyssal, Aklo, Common; telepathy 100 ft.
Tashtari Alpha
CR: 7
XP: 3200
N Medium magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +11
Will: +6
Speed: 30 ft., climb 30 ft.
Melee: bite +15 (2d6+11 P)
Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6)
Offensive Abilities: bristle nova
Str: +4
Dex: +5
Con: +2
Wis: +1
Int: +1
Cha: -1
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19
Uplifted Bear Constellate
CR: 7
XP: 3200
N Large magical (beast)
Init.: +4
Senses: low-light vision
Perception: +14
HP: 108
RP: 4
EAC: 20
KAC: 22
Fort: +11
Ref: +11
Will: +6
Speed: 40 ft., climb 20 ft.
Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4)
Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8)
Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection)
Str: +5
Dex: +4
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14
Languages: Common; limited telepathy 30 ft.
Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Greater Elemental
CR: 9
XP: 6400
N Huge outsider (elemental)
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +11
Will: +8
Speed: 20 ft.
Melee: slam +22 (2d10+15 B)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +4
Con: +3
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +17, Athletics +17
Void Hag
CR: 10
XP: 9600
NE Medium monstrous (humanoid)
Init.: +7
Senses: darkvision 60 ft.
Perception: +19
HP: 118
EAC: 25
KAC: 27
Fort: +9
Ref: +11
Will: +15
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: ultrathin dagger +17 (4d4+11 S)
Ranged: hailstorm-class zero pistol +19 (2d6+10 C; critical staggered [DC 19])
Offensive Abilities: stardust robes
Str: +1
Dex: +3
Con: +0
Wis: +2
Int: +8
Cha: +3
Skills: Acrobatics +19 (+27 when flying), Intimidate +24, Mysticism +24, Stealth +19
Languages: Aklo, Common, Drow
Gear: white carbon carbon skin, hailstorm-class zero pistol with 4 high-capacity batteries (40 charges each), ultrathin dagger
Reklan
CR: 7
XP: 3200
N Small magical beast
Init.: +5
Senses: blindsense (thought) 120 ft., darkvision 60 ft., low-light vision;
Perception: +14
HP: 110
EAC: 19
KAC: 21
Fort: +9
Ref: +11
Will: +7
Speed: 40 ft., climb 40 ft., fly 40 ft. (Su, average), swim 40 ft.
Melee: spiny tentacle +18 (2d8+7 P) or bite +18 (2d6+11 P)
Ranged: spine barrage +18 (2d8+7 P)
Offensive Abilities:
Str: +4
Dex: +5
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +14, Athletics +14 (+22 to climb or swim), Stealth +19