Blindsense
Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet. A shirren ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a shirren, and the shirren still has the normal miss chance when attacking foes that have concealment. A shirren is still flat- footed against attacks from creatures it can’t see.
BMC Mauler
While Maulers can be flown in combat by a single person, making them popular with bounty hunters and other lone wolves, militaries usually staff them with two: a pilot seated upright in the bubble canopy, and a gunner behind the pilot operating via screens.
tiny None
Speed: 10
Maneuverability: good
Drift: 1
AC: 19
TL: 18
HP: 35
DT: —
CT: 7
Shields: basic 40 (forward 10, port 10, starboard 10, aft 10)
Attacks
- Forward: light plasma cannon (2d12), tactical nuclear missile launcher (5d8)
- Aft: flak thrower (3d4)
Power Core: Pulse Brown (90 PCU)
Drift Engine: 1
Systems: advanced mid-range sensors, mk 5 armor, mk 5 defenses, mk 1 mononode computer
Expansion Bays: None
Modifiers: +1 any one check per round, +4 Computers, +1 Piloting
Complement: 2
Crew
- Pilot: Computers +11 (2 ranks), gunnery +7, Piloting +12 (2 ranks)
- Gunner: gunnery +12
Bodyguard
You can attempt to ward off attacks that target nearby allies.